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Next while it is still my turn, I took out those mages up in the balcony then I CC'd kemm with my warrior.
To my surprise, the spell worked much more like "perma" and had effect for entirety of the fight.
From a story perspective, I think he's supposed to die really. Kemm goes straight for him and the only way to save him is playing the fight with 20/20 hindsight usaing specific pre-planned actions to extricate him from Kemm's clutches. On Tactician anyway.
I don't think there's any meaningfull change to the story as a result of saving him and talking to him alive rather than dead. And if there's a bit of extra loot and XP, I thought so what? By that stage of the game it doesn't really matter anyway.
But I guess if you really want to save him I think you got to teleport him away from Kemm, keep Kemm locked down and also prevent Kemm's adds from getting at him, so I guess it sepends on your party composition and builds and your choice of teleport position how to do that. You probably got to have enough intiative to do this before Kemm get's a chance to one-shot him.
If you can't CC enemies, it could mean that your build/attributes/ability/gear stats are not optimal, so fixing the builds mostly solves the problem.
The problem for me is only one of my team (warrior) gets to move before the opposition and then I find one or two of my team frozen/stunned/charmed etc before my 2nd character has a turn.
Guess Gamebot is correct I may need to rebalance in some way.
Still, I have had my bellyfull of this fight and so, if the plot is not compromised in any way will just talk to Arhus ghost and be done with it.
On another playthrough I will be more mindful and build accordingly.
Yes, if I play through again I will def look at having a stack of those sort of things on hand. As you say trhey are very useful in a lot of these type of situations.
Well I am playing on Classic (not even Tactician - *shudder* - and all respetct to those who are good enough to do so) but as I have admitted, perhaps Gamebot is correct in that for this *particular fight* I am not best suited.
Other fights I see online that folks have struggled with, my party has breezed through with no problem at all.
I suppose, in this game, it is very difficult to assemble the *perfect* party for ALL types of fights unless you have played through several times or refered to the various walkthroughs that spawn and will, in the end, make the game a *do this and win* waste of time.
I want to fail sometimes, but just not this much...
GL
When you ask him to fight, he said he was out of Source so I thought that Fountain was there for you to revive him for battle. But he just sat there glowing green or something so I thought I had to heal him up completely, but then the battle was practically over.
Tactician (Honour), if that matters.
Either way, not confronting him while he’s raiding the library seems like it would award you less XP, since you’re missing out on murdering those innocent, misguided paladins.