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After scrolls will come elemental essences. Everything after elemental essences are used for crafting, most of which is useful for specific types of scrolls. After the scroll ingredients there’s runes and runecrafting items followed by keys and misc. items. The only way to know what is worth keeping and worth selling is to look up a crafting guide or something and see what makes what. Certain scrolls simply aren’t worth wasting the essences on, so the items for that can be sold freely.
There’s too big a list of what to look for and keep, not to mention that some items are relevant only if you’re making certain builds. Most everything near the top half of the inventory when autosorted is important, except most food items where it’s up to you if they’re worth keeping. I only keep pumpkins for making pumpkin soup for a wits boost and possibly a few other foods like garlic for curing disease. Beyond that, most of it isn’t worth much.
Oh, I'd always assumed that they all had the same effect. Makes sense though if they don't. Tea would be drastically OP if they did.
Aside from scrolls, you can craft potions by experimenting with empty bottles and sticking random plants and essences in there until something works. You can google those if you so choose, or stick to the ones you find in game. Potions are very useful when used right, but if you don't know what you're facing ahead of time, they can be kinda hard to fully utilize. If your armor is up to date, health potions actually shouldn't be needed as much, but when they are, you'll want ones that are big enough to fill up your whole health bar, so combine the smaller ones into bigger ones so you get the big heals with one ap.
Grenades can be good, but mostly optional and used every once in a while. You don't really build around using them (although a gimmicky build could utilize the 2-3 talents that help grenades) but you use them for cc on command when you don't have skill recharged yet to cc. Freeze, thunderbolt, and tremor are the main grenades I'll use for cc, and only really even think about them when I'm out of other options. Mind maggot grenades are OP and will help out with a few key fights, but there aren't a lot of them available throughout the game, maybe a single digit total amount. Charm grenades make a decent substitute, but with the one turn duration, I'd rather get some damage out of a thunderbolt or freeze grenade instead. If you have the larian giftbag mod, you can use rope to combine most (any/all?) pairs of grenade types together for double effects.
Arrowheads are likely the best craftable items in the game, but if you don't have an archer or base magic damage dealer in your party, then they just make a good bit of money by selling them. The knockdown/water/shocking arrowheads are great for cc, and fire/poison are good for blocking enemies' path to you with varied success.
After about level 4, don't craft armor or weapons. They will have no added bonuses and will be worse than essentially anything you can buy from a vendor. Super early game it can be good because you'll be low on resources, but even then you won't really need to.
Thanks for the reply! I appreciate all the answers but this went really in-depth