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번역 관련 문제 보고
Cloak & dagger is very useful for stealthy characters but that isn't really a mage thing. Wings is great for avoiding damage whilst moving but isn't as good as the others for height adjustments.
If you're using a fire mage with >100% fire res then you could consider phoenix dive which will set fire to the terrain so will give your fire mage a small amount of per-turn healing.
All that being said, skin graft is a god tier skill so maybe it would be worth experimenting with wings. You can always use the mirror to respec if it doesn't work for you.
Figure out what spell combinations are the best for your mages and you'll have your answer.
Fane has Blood rain, and Loshe has Cleanse. Thats it for combined skills on my mages so far.
I did read here and there that adrenaline is super useful for everyone. So, I was kinda leaning towards Scoundrel at first, but I wasn't sure how useful Huntsman Tactical Retreat's haste buff would be + ofcourse the bonus dmg from high ground, but tthat would only be a little, coz I would at most have only 2 points in huntsman.
The only reason I considered Polymorph's Wings, was coz of the 3 point skill - skin graft, which resets all cd's. The 2-3 bonus attribute points I would get is probably negligible.
in fact all three (Huntsman vs Scoundrel vs Polymorph) are used. the order of priority also depends on your level of knowledge of the game and mage schools.
For a geo / pyro mage, the ideal is to have 2 Huntsman for hybrid spells
https://divinityoriginalsin2.wiki.fextralife.com/Throw+Dust
https://divinityoriginalsin2.wiki.fextralife.com/Dust+Blast
https://divinityoriginalsin2.wiki.fextralife.com/Throw+Explosive+Trap
https://divinityoriginalsin2.wiki.fextralife.com/Deploy+Mass+Traps
Cloak and Dagger is better but these 4 spells are very powerful and very interesting for a pyro / geo mage
so if you put 2 P in Huntsman, you can have Tactical Retreat and just put 1P in Scoundrel for adrenaline and chloroform. moreover i think haste is more useful for a beginner that doesn't take glass cannon and additional hustman damage is most useful before Savage Sortilege.
for a hydro/aero the needs are not the same
Huntsman is less useful and it's better to put 2P in Scoundrel mainly for hybrid spells like
Blessed Smoke Cloud or Smoke Cover (to combine with bless to create a Blessed Smoke Cloud)
https://divinityoriginalsin2.wiki.fextralife.com/Smoke+Cover
https://divinityoriginalsin2.wiki.fextralife.com/Blessed+Smoke+Cloud
anyway, it's better to have all of these spells while looking for good armor that will give you the statistics you need.
so I advise you to use the teleport spell according to the choice of hybrid spells (defensive or offensive) that you will take in priority.
Poly teleport spell is not suitable for mages so if you put points in poly it's for other spells like skin graft