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Aerothurge gives Teleport, Netherswap, and Uncanny Evasion, all of which are excellent for a melee-range character who relies on precise positioning behind an enemy. Additional utility skills are Favorable Wind for extra distance when moving, Tornado, Pressure Spike, and Vaporize for surface-control. Erratic Wisp is another possible skill since a Rogue will already have the 1 Huntsman prerequisite for the Duck Duck Goose Talent.
You need a lot of moblity as Rogue to get behind your enemies for those guaranteed backstabs which you can achive in a multitude of ways. (Cloak and Dagger, Tactical Retreat, Phoneix Dive, Blitz Attack, Backlash, Chameleon Cloak etc).
Once you maxed Finesse you go for Wits as it gives you initiatve, crit chance (sometimes you can't backstab....but initiatve is the main point here) and also improves your trap/secret detection but also go for some Memory so you can have more skills at your disposal.
After you max Scoundrel go for Warfare, it makes your attacks hit even harder. I've teared trough Classic Mode with relative ease as Rogue :) (I prefer Lone Wolf setups tho)
Really interested in this build - can you share how many points you put in everything?
I might be a bad example, because I went a little Jack-of-All-Trades with the Rogue since I also put points into Polymorph. So keep in mind that my build could have been done better, and I also kept a handful of unspent points in reserve in case of indecision or sudden necessity. My build is in no way optimized or min-maxed, so keep that in mind.
Here's what my build looked like at level 15:
Beast
STR: 10
FIN: 26 (22 + 4)
INT: 10
CON: 15 (11 + 4)
MEM: 21
WIT: 19 (14 + 5)
Unspent: 5 points
Dodge: 50%
Critical Chance: 9%
Critical Multiplier: 195%
The points I sunk into MEM were a sacrifice of damage (from FIN) in exchange for the greater utility having more skills available offered me. Your build might not need as much at that point. The single point into CON probably didn't do much for me after level 8. The 4 points into WIT were for secret finding and initiative, but it probably was a waste to put them there since the critical chance isn't that useful for a Rogue.
Civil Ability: Thievery (5). For lockpicking and pickpocketing.
Combat Abilities
Dual Wielding: 4
Aerothurge: 4 (2 + 2)
Huntsman: 2 (1 + 1)
Polymorph: 2
Scoundrel: 9 (4 + 5)
Unspent: 3
The forum will say that you should put 10 into Warfare and only enough into Scoundrel for your skills. That's fair, but I was going for a Dodge-based build instead of a pure damage build. My dodge chance was 50% at this point. Polymorph was for Chameleon Cloak, and once I had that, the extra utility from certain other skills was nice.
Talents
The Pawn - Free movement.
Opportunist - AoO's whenever enemies try to leave my area
Duck Duck Goose - So enemies cannot use AoO's on me
Parry Master - 10% chance to block when dual-wielding.
I took many more skills than is strictly needed. You probably won't need nearly this many. These are the ones I had memorized, there were some others not in active use.
Scoundrel
Adrenaline
Backlash
Chloroform
Throwing Knife
Corrupted Blade - this one isn't that great, really.
Cloak and Dagger
Gag Order
Rupture Tendons
Huntsman
First Aid - I already had the point in Huntsman for the talent, so...
Aerothurge
Smoke Cover - Kinda bad, actually.
Uncanny Evasion
Teleportation
Nether Swap
Pressure Spike - For turning clouds into surfaces, because the damage isn't much with my low INT.
Polymorph
Chameleon Cloak
Chicken Claw
Heart of Steel - Armor regeneration
Medusa Head
Spread Your Wings - Movement
Terrain Transformation - Move that nasty surface from under your characters and swap it with the safe surface under an enemy. Also great for moving lava!
Source
Bless
I also had from socketing Source Orbs into Helmet and Armor: Evasion Aura and Cure Wounds.
Once again, this build could have been done more efficiently with higher damage with fewer wasted points, you probably don't need that much memory (20 is about as much as I'm willing to put on any character.), and most people use Warfare for the higher damage. So take this build with a grain of salt, it could be better.