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Once you have the head buff active, you will radiate a small aura of Petrification. This effects only enemies, in a range that is, I believe, just as large as Blinding Radiance. This effects only enemies with exactly 0 Magic Armor.
The petrification from this buff lasts for 0 turns. This means that when it becomes an enemie's turn, they will un-petrify, only to be petrified once more if the conditions of both them having 0 Magic Armor, and them still being in the radius of your active buff are met.
This will also give you a new skill that you may use, for as long as the Medusa Head buff is active. This costs 2 AP to cast, and effects a large radius. This skill will do Earth damage (which effects Magic Armor) and petrify any enemies that, after damage, have 0 Magic Armor, for 2 turns. I apologize, as I am not 100% sure how this skill's damage is scaled. It may be from any of: Polymorph, Intelligence, or Geomancer. I would be surprised, though not shocked, if it scaled with Strength.
I hope that makes sense :)
Feel free to hit me up with any other questions. Have a great day!
"Damage is based on your level and receives bonus from Strength." - Petrifying Visage.