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You'll see the plus signs on the ground indicating extended range. While the platform is within the overall range of your attack, that extended range is only as far as it is because of the extra range high ground offers. On an even level, that platform isn't in range without that high ground range extension.
There's a teleport ability to move them off one, but no ability to just throw them down. Basically, high ground offers more damage and range against targets on lower ground.
Thanks for the info though from both of you though! I do like the high-ground mechanics, but hopefully will see them evolved a bit in Divinity 3 aka Baldur's Gate 3 ;)