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You either need to explore the map or you need pet pal to complete some quests. I don't recall ever being lost tbh, most of my quests are closed except the ones that are in the next area.
yeah it took me awhile before I realized this. It more tells you what you have done instead of what to do, though quest flags on the map can give you clues about where to go next. Read it to keep up with the storyline, but not really as a guide of what to do.
LOL, ok. I did the complete opposite, permanently reading through the quest log (or journal) trying to find something that tells me what to do.
But that does not change the fact that I feel lost, because I WANT to complete quests right now but the game don't let me.
For example, I have to find out who is killing Magisters in Driftwood, but the only thing the quest log provides is "find out who is killing Magisters in Driftwood".
Yeeaah ... ok thanks for the hint.
I ran around the town several times and spoke with every charakter, some of them do some investigation here and there but no one provided anything to proceed in this quest.
And that bothers me a lot. Same for most of the other quests as well. Sometimes I complete a quest without knowing I have one, what is this?!
Why would a RPG let people complete quests on a random basis, makes no sense to me at all.
I really want to like this game, because combat, skills and crafting is so complex, deep and just amazing.
But quests are an essential part of an RPG, and randomly running around the map, randomly doing something and randomly completing stuff for other people does not feel good in my opinion.
The specific Driftwood magister quest you're on has a few methods of completion, but you either don't have the ability you'll need to get the hint, or simply haven't talked to everyone yet. Make sure you've rescued the Meistr from the gallows almost immediately when you enter act two. You'll progress the first part of the main quest in the area and unlock a very important ability that helps for the rest of the game.
This is my first run, and I didnt find out who did it, I just wound up killing the questgivers, kind of by accident.
But later I questioned someone near the docks who did in fact provide a clue, and if it was still important to complete at the time I likely could have tracked him down. No spoilers! But my next run I will try to do it.
They arent the nicest people in town! If you dont like them just go ahead and kill them instead of doing their bidding!
I had a quest where I had to put an egg under some chicken and take care of its void chick. I didn't even realized what is meant by "taking care" of it. So I started interacting with it from time to time.
At some point in the game I realized that the chick is not following me anymore, so I took a look into the journal, it said "the chick died".
Ah, ok, nevermind. But maybe I would have earned more EXP if I just had the knowledge of how to "take care" of it and that bothers me, and tbh, that bothers me a lot.
Some quests end for some reason, some proceed for some reason etc and I don't know why, and that bothers me and it does not feel good.
I feel lost in space and don't know why things are happening, or I don't know what to do to make things happen. The only thing that offers a massive amount of fun is combat, damn, I love that, it's so good.
Unfortunatly there is not much combat in that game, or to less for my taste at least.
But I guess I have to accept that, all of that you guys mentioned and somehow get a clue of what I have to do by walking around the map and do random stuff.
At least it helps me that the quest log, or journal, is more like a diary that shows what happened in the past then a quest log that shows me what to do right now.
Maybe I can extract valuable information out of it.
Well, thanks to you guys.
Yeah thats RPG's for you, some things triggers quests while others change quests. Like in Dragon Age Origins a town you enter will be destroyed when you leave it, you just had to do every single quest there before you left. The game doesn't tell you sure but it's common sense to get to a place and do all the quests first before moving on to other places. In DOS2 if you take too long to rescue the elf being harassed by Griff's crew she can die. A lot of things happen that you don't know about and they are there as a consequences and make the game not the same every time you play it.
Also there's plenty of battles in DOS2, if you want an extremely battle focused game then play XCOM2 tbh.
So running around and talking to people feels even more of a huge bother to me, unlike in Witcher 3, the world of TW3 is just stunning and completely pulls me in with it's outstanding story telling and quest design, every talk to a stranger is entertaining in some way.
But devinity does not have any of this, imo. The combat system is what makes me play the game, its just so good, so good, skill system and crafting as well are so fckn awesome.
So I am a little bit devided between poor story, poor quest design, poor npc's and awesome combat, skill and crafting system.
Because I can't get used to this quest system, it feels so unsatisfactory. I have 27 active quests atm and can't proceed in any of it, I start loosing the overview of what to do next or who to talk to, and mindlessly running around the map without a clue and just letting things happen can't be the purpose of a game like that, that can't be true, or at least I can't believe that.
Let's digest fort joy for example.
Reach the fort, see an elf getting harassed by thugs, help her, she wants to meet you in a cave.
Go to the cave, meet Saheila, get quest to rescue Amyro.
Talk to everyone in the cave, get quest to help Withermore, find a frog fight.
Help Withermore
Explore, kill crocs
Free Amyro by finding Stingtail, he tells you of a way to escape
Kill Migo or if you talked to a magister she gives you a quest for Migo
The game tells you there's multiple ways to escape.
You decide to take Amyros path, kill the slugs, kill the magisters, kill the dungeon boss, escape.
Go back and talk to everyone in case you missed a quest
Do the arena
Explore
Boss in the castle
Enemies by the docks
Fight outside the castle
All you had to do is talk to NPC's and explore. We can do the same for the rest of act 1 and act 2 if you want. If you talk to every NPC and explore you'll do every quest easily.
I love the Demon and Dark Souls series and played them hundreds of hours, nothing is served on a silver plate in any of these games, mistakes get punished and you don't even have a quest log/journal or marker in these games.
Dragon Age Origin is one of my most favorite games of all time, so much better then its 2 successors.
It's not that I don't get anything served on a silver plate, it's just that I allready talked to everyone, again and again, and it becomes repetitive and boring as hell. Talking to npc's feels like a huge burden, not as something exciting, like in The Witcher 3.
And to "explore" I need to level up finally, I am only level 10 and regardless which direction I want to proceed enemies are at level 12 or above. And a 1 or 2 or even higher level gap will make a huge difference between victory or defeat in devinity.