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I can't say I've had this happen to me though, the AI usually just keeps going where they were originally headed afterwards.
As for crescendo, I think they start their turn with a movement path queued up, THEN the explosion triggers, and their movement is all fire, which they technically didn't start their turn on. So they don't want to move " on to" the newly created fire surface, and just don't move at all because of it. Usually the AI only moves through harmful surfaces if it STARTS its turn on the surface, and crescendo's timing is unique in that it happens right after their turn starts, as opposed to all other surfaces that would have had to be created on another character's turn.