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Granted by the end of the fight the entire screen was nothing but fire but it took no where near an hour to do this fight. I think i was around lvl 12 when i attempted this. If you are struggling that much with a mission i can only suggest to come back to it later after a level or two.
Also at one point i had to cast cryogenic stasis on Gwydian to heal him and prevent him from running through lakes of flame.
In one of 3 crypts on the Nameless Isle, you'll meet said demon in a dwarf. This fight is truly annoying, so here's some tips. Have your archer shoot the possessed dwarf, w/out killing him, and still chained, until he stays prone on the ground. Then break the chains, and the dwarf will join you for the fight. When one of your PCs inevitably gets possessed--you pretty much get 1 hit on the demon and then that happens--try to get them down to about 10% of their total hp; and then the demon will flee that body and you can attack again. If you're lucky, you've got a powerful geomancer waiting to pounce when it 1st appears, and annihilate it w/ Pyroclastic Eruption before it possesses anyone. Or anyone else after the 1st time.
Here is the BETTER tip from frextralife that I wish I knew before fighting that demon:
The dwarf's chain must not be broken for the whole time. You need someone with "Living on the Edge" spell. Cast the spell on the dwarf , whack him till 1 hp, and then heal him back. And then Cast the spell on him to prevent him dying again, and whack him again. Repeat this untill the demon is dead inside the dwarf, then you break the chain and see the demon corpse with the dwarf still alive.
Then the rest of the fight was pure fun and chaos.
Wait until you meet Mor the Trenchmouthed, lol
The quick burn strategy (kill quickly before you're killed) will suffer here.
The control and sustain strategy will have much easier time (plenty of healing, utility and CC to keep those blobs away from you and to keep Gwydian alive).
DOS2 will absolutely punish you for thinking inside the box and I agree it is a fair bit gamey and immersion breaking in this way but that's the kind of style the game has, it's not really wrong.