Divinity: Original Sin 2

Divinity: Original Sin 2

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Wasp_ Apr 2, 2020 @ 5:13pm
2nd act enemy scaling
Im wondering why the enemies start doing a boat load more damage yet I don't seem to scale as well?
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Showing 1-4 of 4 comments
MULTIPASS Apr 2, 2020 @ 5:27pm 
Yeah lots of people experience a big jump in difficulty when starting Act 2. Any enemy more than 1 level above you can be a serious challenge, especially if you're still wearing lower level gear - the scaling for stats is very steep.

When you start Act 2, it helps to do all the easier non-combat quests around Driftwood first, and try to steal/find/buy some better equipment. After that, there is a progression you should follow through the zone in order to fight enemies close to your level. Of course, a new player doesn't know where the right quests are and can easily wander into enemies far too difficult.

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Edit - Another tip, a neat trick you can use throughout Act 2:

There is a drug den underneath the tavern in Driftwood. The bartender there will sell you special mixtures through her dialogue for 150 each. You use them by putting them in the big pipe thing right behind her, and the buffs last 50 turns. They provide +4 to con, wits, int, and +2 to ap which is huge. You can use all 4 at the same time.

So, you can put one of your teleporter pyramids right there at the bar. Whenever you're about to try a tough fight, you can put your other teleporter on the ground and warp back to the tavern. Buff your group, and then warp back to the fight you were about the start.
Last edited by MULTIPASS; Apr 2, 2020 @ 5:36pm
Chaoslink Apr 2, 2020 @ 6:48pm 
Watch the level of your enemies. Act two spans level 9 to 15 enemies and even just one or two levels is a pretty significant difference. If your gear isn’t completely at your level, the enemy is going to have a huge advantage in those kinds of fights.

As long as you keep your gear updated and avoid large level gaps, you’ll be fine.
mrmike_49 Oct 20, 2021 @ 12:25pm 
Originally posted by orksmith:
Yeah lots of people experience a big jump in difficulty when starting Act 2. Any enemy more than 1 level above you can be a serious challenge, especially if you're still wearing lower level gear - the scaling for stats is very steep.

When you start Act 2, it helps to do all the easier non-combat quests around Driftwood first, and try to steal/find/buy some better equipment. After that, there is a progression you should follow through the zone in order to fight enemies close to your level. Of course, a new player doesn't know where the right quests are and can easily wander into enemies far too difficult.

----------

Edit - Another tip, a neat trick you can use throughout Act 2:

There is a drug den underneath the tavern in Driftwood. The bartender there will sell you special mixtures through her dialogue for 150 each. You use them by putting them in the big pipe thing right behind her, and the buffs last 50 turns. They provide +4 to con, wits, int, and +2 to ap which is huge. You can use all 4 at the same time.

So, you can put one of your teleporter pyramids right there at the bar. Whenever you're about to try a tough fight, you can put your other teleporter on the ground and warp back to the tavern. Buff your group, and then warp back to the fight you were about the start.

GREAT TIP!!!!
Senki Oct 20, 2021 @ 12:58pm 
I'd say your builds are way more important than levels. Good builds can easily beat enemies that are 1-3 levels above you. No matter what level or gear bad builds have, they'll struggle anyway.

Then there's also lone wolf builds which don't care about levels at all because of double stats. You're basically always overleveled with that talent.
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Date Posted: Apr 2, 2020 @ 5:13pm
Posts: 4