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Though if you’re having trouble with fights, it could very well be your team. A ranged summoner depends very much on his build as summoning is really only worth it if you put into nothing else but summoning until it is max. So the bow would only have regular attacks unless you have huntsman from gear. This is also your only other source of magic damage besides the wizard, so unless you always summon a magic based incarnate, you’ll be splitting your team 3/1 on damage type, a very punishing rookie mistake. It’s highly recommended that if you use both physical and magic damage, you run it 2/2 so they can pair off and focus. Otherwise you’ll have one character struggling to pull their weight while the other three have to pull that extra weight.
You could probably finish the game with your current setup, it’s just going to be unnecessarily more difficult if not performed well.
Or use a skeleton like fain, grab that death fog barrel and throw it on them before the battle begins? I had heard of this tactic before but never tested it myself, I actually wanted to fight and earn in.
EDIT: Just realized I left out a crucial tip there. Obviously, island wiped, so you have teleport gloves by this point. Need to teleport Alexander up to you, DONT teleport Dallas :) Now, if done correctly, you just need to take out Alexander, and her flippin pets, all 3 of which are very nasty at this stage of the game. The soldiers will need to be dealt with too, but, after those 3, will feel like mashed potatoes.