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Suggest installing the Party Size Evolved mod. You can have all 6 main characters in your party.
They have best stories.
Red Prince has less than great source skill but gets his own summon later. Also, pretty funny if you don't take his arrogance too seriously. He kinda earned his status...
Lohse has a pretty heartwarming reward if you finish her quest, but careful! Can get slightly dangerous around certain npcs. Source skills seemingly useful but kind of has a chance of not being as beneficial.
Fane is VERY important overall in the plot, has a VERY useful source skill, is undead (no bleeding, heal poison but blessed surfaces will usually be bad for him). Best as both main and companion.
From my run so far:
Sebille will actively seem to mess up certain quest encounters, least for Red and Ifan. Recommended for the not too heroic or outright genocidal players. Source skill is self only, not the most greatest but good in a few critical scenarios.
Ifan Ben-Mezd seems to have a stoic aura about him. Pragmatic attitude, might come off too generic for special dialogue choices. Source skill seems meh from just its looks. Mandatory for achievements but has a few of his own interactions with people accross act 2.
Beast appears to be very talkative with dwarves so far, it's pretty fun. Source skill along with racial abilities make for a good standing as either battlemage or shadowblade so thats nice.
And believe me, classic hits just as hard. Explorer and story on the other hand give you casual handicaps.
On contrary, I was probably not build savvy, so having Lohse a dedicated summoner/aero/hydro caster proved useful. Really helped in many situations as support fire basically.
However, magic's primary strength is AoE damage, which a magic based incarnate has very little of. Single target magic damage isn't going to hit harder than physical would, and magic has resistance to think about. A physical incarnate on the other hand lacks the extra bonuses from gear and stat allocation to match a dedicated physical build. Both types lack the added power of talents like elemental affinity or executioner, further weakening their potential.
Basically, you gain versatility and ease of use at the cost of efficiency and power.
Heh, and yet somehow being that I'v beaten the first game on tactician as well and yet I used a newb friendly skill XD
Overall I don't quite always stick to a full efficieny build, but for this tactician run I'm mostly focusing on pure classes (as usual, with few dippings on occasion for certain extra skills),going with a 3 physical and 1 magical damagers, first three are melee ranger and scoundrel, and last sort of just gets any school of magic. Considering later to have scoundrel specialize in a few aero/geo stuff (beast has natural air/earth skills so that's what i go by), red prince with pyro and summon(ranger that also can help with support fodder and haste/peace of mind are useful and naturally gets a dragon/fire skill), and main Ifan with hydro and necro (a mix of paladin/death knight, also hydro improves magic armor restoration which he lacks).
So far I get by with this build, it helped to have 2 chicken claw users on start for sure, but some fights are a bit harder obviously.