Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can also use the guide for that hybrid bow/spear build, remove the Huntsman skills and put the points elsewhere.
One neat trick you can do, which requires some setup, is to have an ally cast shackles of pain on an enemy, like a boss. Then (preferably) cast the resist death spell on that character. With that character close to the boss, you can attack your ally directly, hitting the boss with the cleave effect. If you boost your damage using death wish and are at 1hp yourself, or simply attack normally, this will transfer 100% of the damage your attack normally does to the boss, while also hitting them for the 50% cleave. Doing so effectively allows you to raise that character's attack damage by 50%, with death wish having... quite the potency on that. Since death wish increases your damage by the % of your missing health, if you're missing 99% and do this, you're effectively doubling your damage, and since you're hitting the boss or whatever for 150% using this method, it technically boosts that to 300%.
While not being very practical, it is a little thing I came up with awhile back after realizing the effectiveness of a spear's cleave. Another interesting build idea is to make them an elemental weapon fighter. Using venom coating (combine a Geo and Scoundrel book) and sparking swings (Warfare and pyro), you can deal pretty respectable magic damage on your attacks. Boost that even more with the application of poison to the weapon via crafting as well as hoping you get RNG luck getting innate magic damage or a rune slot on a 50% cleave spear (or the dream roll of all three) and you can deal quite a lot of magic damage per swing. I never tested if sparking swings creates a spark to every target hit in the cleave, but either way, your magic damage will be quite high all things considered. Pair this character with a mage and you'll have some interesting synergy between physical and magic damage.
Another nifty thing to abuse is root effects like spider legs and worm tremor (with torturer). When fighting melee range enemies, you simply get within spear range but outside their weapon range and then root them in place. Doing so will allow you to attack them freely (even get a free haste with spider legs if you're in the web) while they cannot attack you back. Add in a smoke effect to prevent them using ranged stuff as well, very potent against archers or other ranged attackers.
It does. Quite the powerful combo with grouped up enemies. I liked using 2 single handed weapons each with cleave, but a spear having an easier time hitting more enemies will also work wonders. Obviously, it gets much better with the source variant.
Also tentical lash