Divinity: Original Sin 2

Divinity: Original Sin 2

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Arx is LITERALLY ♥♥♥♥♥♥♥ impossible
Every single encounter is either absolute ♥♥♥♥♥♥♥♥ overpowered or the enemy SOMEHOW always manages to recover and start nuking my entire group in only 1 turn despite how terrible it was doing during the entire start of the battle.

I try to search the map to see if there is anywhere I can go... I can't. The only way out is through the gate to Arx but that where the ♥♥♥♥♥♥♥ vampire voidwoken are who can heal with one hit, regenerate 700 armor after a stun and at some point more voidwoken start to infintety spawn.

Those outcasts/bandits near the gate of the Arx always somehow manage to nuke my characters in 1 turn. They usually hit only a few times and take tons of damage but then suddenly out of nowhere, they pull infinite action points and initative points out of their ass and kill EVERYONE in one turn

The Kraken is... pretty self-explanatory. I don't think I am suppose to fight it in Arx this early

There are voidwoken and an undead magister I found in some hidden place... But the entire thing is covered with deathfog and the voidwoken are immune to it.

The only encounter I manage to beat is the possesed childs demon and even then, it took me 4 resseruction scrolls and multiple tries to find a way to cheese it but I just got lucky in one fight after I tried putting Ifan on top of a hill far away (Somehow, he still ends up entering the battle)

I am completely trapped. There is literally nowhere left for me to go. The only trader to buy ♥♥♥♥ from is Fletcher Corbin and Tarquin. I haven't checked on Tarquin yet, but I already bought some stuff from Corbin and I am still completely underpowered. (Speaking of Tarquin, I want to ♥♥♥♥♥♥♥ kill him now for taking too long to build that sword)

What the ♥♥♥♥ am I suppose to do anymore?
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Showing 1-15 of 24 comments
Paradox Feb 3, 2019 @ 8:30am 
examine your strategy, it's probably lacking.
Originally posted by Paradox:
examine your strategy, it's probably lacking.
I have made it this far just throwing in my tanks and putting my wayfarer and mage in high ground. Why the ♥♥♥♥ would it just change out of nowhere?

What am I REALLY suppose to do? What strategy am I suppose to use against any of these?
ColorsFade Feb 3, 2019 @ 8:53am 
I am doing Arx now, my 3rd trip through the game.

Krakken can be beat with a level 18 party.

Some tips:


You don't have to beat him; just damage him enough to make him go away. Then you can handle the voidwoken by themselves.

If you have a magic dealer that has the best spell in their class (Meteor Shower for Pyro, Thunderstorm for Aero, etc.) then it's not that bad. Two Meteor Showers in a row, for instance, make him go away (possible if you use Apotheosis and Skin Graft on your Pyro mage).

If you do not have a magic dealer, everyone really needs to be using some kind of range weapon or spell or grenade. Stay spread out so he can't nail you all with his water-breath weapon. Use scrolls if necessary.

I also recommend: Teleportation scrolls. I save pretty much all my scrolls in the game for Arx. I had 5 teleportation scrolls, plus a Summoner/Hydro/Aero mage who could teleport, and the teleportation gloves. Just keep sending the adds away so you can focus on the big fella.


The Voidwoken at the bridge can be a pain, but they are meant to be done at level 18. So again, you should be able to get into the city. Summons help, as does elevation. That area there is basically a killbox (like the fort with the Possessed Dwarves West of Driftwood). But unlike the Dwarf Fort, there's no other way in here; you have to enter there. So as quickly as possible move your team to the upper-right side. There are two Voidwoken there, but you're going to get elevation and be able to take shots at everything down in the center. The paladins... aren't much help, in my experience; they'll die quick. But that's okay; don't worry about saving them. Just take that main Voidwoken out as early and quickly as possible. Then you're good.

Last edited by ColorsFade; Feb 3, 2019 @ 8:55am
Originally posted by ColorsFade:
I am doing Arx now, my 3rd trip through the game.

Krakken can be beat with a level 18 party.

Some tips:


You don't have to beat him; just damage him enough to make him go away. Then you can handle the voidwoken by themselves.

If you have a magic dealer that has the best spell in their class (Meteor Shower for Pyro, Thunderstorm for Aero, etc.) then it's not that bad. Two Meteor Showers in a row, for instance, make him go away (possible if you use Apotheosis and Skin Graft on your Pyro mage).

If you do not have a magic dealer, everyone really needs to be using some kind of range weapon or spell or grenade. Stay spread out so he can't nail you all with his water-breath weapon. Use scrolls if necessary.

I also recommend: Teleportation scrolls. I save pretty much all my scrolls in the game for Arx. I had 5 teleportation scrolls, plus a Summoner/Hydro/Aero mage who could teleport, and the teleportation gloves. Just keep sending the adds away so you can focus on the big fella.


The Voidwoken at the bridge can be a pain, but they are meant to be done at level 18. So again, you should be able to get into the city. Summons help, as does elevation. That area there is basically a killbox (like the fort with the Possessed Dwarves West of Driftwood). But unlike the Dwarf Fort, there's no other way in here; you have to enter there. So as quickly as possible move your team to the upper-right side. There are two Voidwoken there, but you're going to get elevation and be able to take shots at everything down in the center. The paladins... aren't much help, in my experience; they'll die quick. But that's okay; don't worry about saving them. Just take that main Voidwoken out as early and quickly as possible. Then you're good.
Thanks for the tips...

This is going to take me 4 years
Arashi Feb 3, 2019 @ 9:48am 
I don't remember exactly if Arx is the city I'm thinking of but if it is then I can tell you this is where game have sudden spike in difficulty and final showdown goes even beyond that.

That said it is based on my first casual playthrough on 2nd difficulty with no big strategy whatsoever.
I only managed to finish the game because of certain insta kill barrel I carried around with me.
Chaoslink Feb 3, 2019 @ 10:21am 
Originally posted by Meme Lord Stranger:
Originally posted by Paradox:
examine your strategy, it's probably lacking.
I have made it this far just throwing in my tanks and putting my wayfarer and mage in high ground. Why the ♥♥♥♥ would it just change out of nowhere?

What am I REALLY suppose to do? What strategy am I suppose to use against any of these?
Because that already sounds like a weak comp to begin with. Look, Act two can get you a bit overprepared for act three, and act three has always been a pushover. This often leads to a spike in difficulty once you hit act four. So you're finally reaching a point where your team is being stressed to the breaking point and now you can analyze the damage and adjust.

I can help you with that, but I need details. What your team is, how their stats are allocated, how they fight, and how your average fight goes. Give me that and I can try to get you sorted out, because you already have at least one big issue with your team, possibly two from the little bit I know. Like, crippling level issues that I'm somewhat surprised hasn't been a problem yet.
jack_of_tears Feb 3, 2019 @ 11:34am 
Clearly, Arx isn't impossible, as several of us have managed it previously.
Hollywood Feb 3, 2019 @ 3:23pm 
I think you just explained a major part of your problem. You "throw your tanks into melee range and put your wayfarer and mage on high ground." There is no such thing as a tank in this game, in fact, they should be dealing more damage than your ranger depending on the build. You should swap out the mage for something that does physical damage, as your party seemingly consists of three physical damage dealers. Unless you plan on using that mage solely as a TP-Buff/Debuff machine who doesn't do damage.
Chaoslink Feb 3, 2019 @ 3:27pm 
Originally posted by hollywoodkik:
You should swap out the mage for something that does physical damage, as your party seemingly consists of three physical damage dealers.
I mean, my recommendation would be to swap out one of those tanks to a mage because the team consists of three physical damagers. Though I suppose a newer player having trouble like this probably isn't going to make the best synergy between the two...
Hollywood Feb 3, 2019 @ 3:28pm 
Originally posted by Chaoslink:
Originally posted by hollywoodkik:
You should swap out the mage for something that does physical damage, as your party seemingly consists of three physical damage dealers.
I mean, my recommendation would be to swap out one of those tanks to a mage because the team consists of three physical damagers. Though I suppose a newer player having trouble like this probably isn't going to make the best synergy between the two...
Exactly.
PastyOrange Feb 3, 2019 @ 8:30pm 
I have never had to damage the kraken to defeat him, so I don't know if that works. I always just kill his tentacles (that have like 200ish HP I think) and then he leaves.
Hollywood Feb 3, 2019 @ 9:16pm 
Originally posted by Roger:
I have never had to damage the kraken to defeat him, so I don't know if that works. I always just kill his tentacles (that have like 200ish HP I think) and then he leaves.
Yeah killing the kraken itself is only for an achievement.
Hotelcalifornia Jul 5, 2019 @ 12:47pm 
I play as lone-wolf and i followed the God King slayer build for Fane, but i couldn't decide on what build i wanted for Ifan.. I wasted a lot of money buying stuff for a rogue build and archer which sucks bc now i dont have any money in act 4.. Guess i could steal tho
LaserGuy Jul 5, 2019 @ 1:00pm 
Originally posted by Meme Lord Stranger:
Every single encounter is either absolute ♥♥♥♥♥♥♥t overpowered or the enemy SOMEHOW always manages to recover and start nuking my entire group in only 1 turn despite how terrible it was doing during the entire start of the battle.

I try to search the map to see if there is anywhere I can go... I can't. The only way out is through the gate to Arx but that where the ♥♥♥♥ing vampire voidwoken are who can heal with one hit, regenerate 700 armor after a stun and at some point more voidwoken start to infintety spawn.

Those outcasts/bandits near the gate of the Arx always somehow manage to nuke my characters in 1 turn. They usually hit only a few times and take tons of damage but then suddenly out of nowhere, they pull infinite action points and initative points out of their ♥♥♥ and kill EVERYONE in one turn

The Kraken is... pretty self-explanatory. I don't think I am suppose to fight it in Arx this early

There are voidwoken and an undead magister I found in some hidden place... But the entire thing is covered with deathfog and the voidwoken are immune to it.

The only encounter I manage to beat is the possesed childs demon and even then, it took me 4 resseruction scrolls and multiple tries to find a way to cheese it but I just got lucky in one fight after I tried putting Ifan on top of a hill far away (Somehow, he still ends up entering the battle)

I am completely trapped. There is literally nowhere left for me to go. The only trader to buy ♥♥♥♥ from is Fletcher Corbin and Tarquin. I haven't checked on Tarquin yet, but I already bought some stuff from Corbin and I am still completely underpowered. (Speaking of Tarquin, I want to ♥♥♥♥ing kill him now for taking too long to build that sword)

What the ♥♥♥♥ am I suppose to do anymore?

You need to win the fight at the gates. Here's what I'd recommend:
-Immediately after crossing the bridge, slip around the west side of the ruins, close to the river (you should find an injured magister in this area, though he's not important). Teleport your team up to the high tower on the left hand side. You should be able to reach the high ground without the voidwoken seeing you at all. From here, you can use your highest level spells and ranged attacks to bombard them from a distance. The voidwoken will mostly focus on cleaning up the paladins and will take a couple turns to get to you, so you should be able to get off to a good start. Worse comes to worse, kills as many as you can then retreat from combat, resurrect and reset the fight. Note that one voidwoken will spawn up in the tower after roughly the second round of combat, so you'll need to be prepared to deal with him before moving out. Once you get in the city, you'll have access to more vendors and quests. Arx is tough, though. This is the endgame.

-Note that everything in Arx is level 18 or above (mostly 19 and 20, actually), and all of the fights are hard for their level. So if you're only level 17, every fight is going to be very hard. Unfortunately, there's no way to get more experience other than slogging on.

For the other stuff:
-The Kraken fight can be cleared by attacking from a distance. There's a high ledge on the south side of the harbor that should let you have the drop on about half the tentacles and some of the voidwoken. Kill these, then repeat from the north side of the ruin. Don't get close enough for the Kraken itself to join the fight or he'll summon voidwoken constantly. He'll go away once you kill the tentacles, letting you loot the harbor.

-Be prepared to be disappointed in the sword from Tarquin. How his story is resolved is a cool, though.
Last edited by LaserGuy; Jul 5, 2019 @ 1:02pm
You guys are necroing this... I finished this game last year
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Date Posted: Feb 3, 2019 @ 8:26am
Posts: 24