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What am I REALLY suppose to do? What strategy am I suppose to use against any of these?
Krakken can be beat with a level 18 party.
Some tips:
You don't have to beat him; just damage him enough to make him go away. Then you can handle the voidwoken by themselves.
If you have a magic dealer that has the best spell in their class (Meteor Shower for Pyro, Thunderstorm for Aero, etc.) then it's not that bad. Two Meteor Showers in a row, for instance, make him go away (possible if you use Apotheosis and Skin Graft on your Pyro mage).
If you do not have a magic dealer, everyone really needs to be using some kind of range weapon or spell or grenade. Stay spread out so he can't nail you all with his water-breath weapon. Use scrolls if necessary.
I also recommend: Teleportation scrolls. I save pretty much all my scrolls in the game for Arx. I had 5 teleportation scrolls, plus a Summoner/Hydro/Aero mage who could teleport, and the teleportation gloves. Just keep sending the adds away so you can focus on the big fella.
The Voidwoken at the bridge can be a pain, but they are meant to be done at level 18. So again, you should be able to get into the city. Summons help, as does elevation. That area there is basically a killbox (like the fort with the Possessed Dwarves West of Driftwood). But unlike the Dwarf Fort, there's no other way in here; you have to enter there. So as quickly as possible move your team to the upper-right side. There are two Voidwoken there, but you're going to get elevation and be able to take shots at everything down in the center. The paladins... aren't much help, in my experience; they'll die quick. But that's okay; don't worry about saving them. Just take that main Voidwoken out as early and quickly as possible. Then you're good.
This is going to take me 4 years
That said it is based on my first casual playthrough on 2nd difficulty with no big strategy whatsoever.
I only managed to finish the game because of certain insta kill barrel I carried around with me.
I can help you with that, but I need details. What your team is, how their stats are allocated, how they fight, and how your average fight goes. Give me that and I can try to get you sorted out, because you already have at least one big issue with your team, possibly two from the little bit I know. Like, crippling level issues that I'm somewhat surprised hasn't been a problem yet.
You need to win the fight at the gates. Here's what I'd recommend:
-Immediately after crossing the bridge, slip around the west side of the ruins, close to the river (you should find an injured magister in this area, though he's not important). Teleport your team up to the high tower on the left hand side. You should be able to reach the high ground without the voidwoken seeing you at all. From here, you can use your highest level spells and ranged attacks to bombard them from a distance. The voidwoken will mostly focus on cleaning up the paladins and will take a couple turns to get to you, so you should be able to get off to a good start. Worse comes to worse, kills as many as you can then retreat from combat, resurrect and reset the fight. Note that one voidwoken will spawn up in the tower after roughly the second round of combat, so you'll need to be prepared to deal with him before moving out. Once you get in the city, you'll have access to more vendors and quests. Arx is tough, though. This is the endgame.
-Note that everything in Arx is level 18 or above (mostly 19 and 20, actually), and all of the fights are hard for their level. So if you're only level 17, every fight is going to be very hard. Unfortunately, there's no way to get more experience other than slogging on.
For the other stuff:
-The Kraken fight can be cleared by attacking from a distance. There's a high ledge on the south side of the harbor that should let you have the drop on about half the tentacles and some of the voidwoken. Kill these, then repeat from the north side of the ruin. Don't get close enough for the Kraken itself to join the fight or he'll summon voidwoken constantly. He'll go away once you kill the tentacles, letting you loot the harbor.
-Be prepared to be disappointed in the sword from Tarquin. How his story is resolved is a cool, though.