Divinity: Original Sin 2

Divinity: Original Sin 2

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billy Feb 3, 2019 @ 6:21am
After i leave fort Joy can i come back and finish quests?
I have found the exit to the swamp but have a few things left to do

I just got level 5 and i could not kill the necro doing the mad experiments or the group of hound masters in the dungeon . They kicked my arse. havent done the arena either,

I feel i would need to level to kill those people.

Can i leave and come back and do these?
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HEY Feb 3, 2019 @ 6:40am 
Yes you can go back to fort joy, but if and when you leave the island you cant do back.
Shakja Feb 3, 2019 @ 6:46am 
Originally posted by billy:
I have found the exit to the swamp but have a few things left to do

I just got level 5 and i could not kill the necro doing the mad experiments or the group of hound masters in the dungeon . They kicked my♥♥♥♥♥♥ havent done the arena either,

I feel i would need to level to kill those people.

Can i leave and come back and do these?

Yes, you can go back but mind that all guards will attack you on sight once you finished the quest to find a way out of the fort. So some quests might be blocked if they have something to do with the order.
billy Feb 3, 2019 @ 7:03am 
thanks

Am i struggling by not being able to beat these 2 fights at level 5? to be honest they seemed ♥♥♥♥♥♥♥♥ and way out of my league,

And i looked at some guides and they all involved specific cheesy ♥♥♥♥ or very specific skills. Guides like that are not my cup of tea. And if thats needed to win the fight i would rather quit the game.

OR is it normal to delay these fights a little? will i be able to get another level or two and come back?

I am loving the writing and the game itself but these two fight put me off playing the game as they seemed silly and cheesy as ♥♥♥♥.
Last edited by billy; Feb 3, 2019 @ 7:06am
Shakja Feb 3, 2019 @ 7:22am 
*dumbass peaked, 5 hours of sleep are not enough* ...

The necro is pretty easy if you go for the middle and kill him first with your strongest DPS. Try to stay away from the cages and clear the trash one by one after that.

The hound masters I also didn't find that challenging. Try using the terrain to your advantage and maybe use some dots like fire or poison if you have them. I also found a melee heavy hitter with a two hand very convenient to deal with pesky mages.
Last edited by Shakja; Feb 3, 2019 @ 7:42am
Paradox Feb 3, 2019 @ 7:23am 
Originally posted by billy:
thanks

Am i struggling by not being able to beat these 2 fights at level 5? to be honest they seemed ♥♥♥♥♥♥♥♥ and way out of my league,

And i looked at some guides and they all involved specific cheesy ♥♥♥♥ or very specific skills. Guides like that are not my cup of tea. And if thats needed to win the fight i would rather quit the game.

OR is it normal to delay these fights a little? will i be able to get another level or two and come back?

I am loving the writing and the game itself but these two fight put me off playing the game as they seemed silly and cheesy as ♥♥♥♥.
I didn't find them difficult. However, I did alter their pathing with obstacles. But, I was also solo.
billy Feb 3, 2019 @ 7:36am 
Originally posted by Shakja:
May I ask which fights you're talking about? You can do a lot with using the terrain and sneaking around until you find a good position to avoid being surrounded.
High ground is always your friend, as are walls to block part of the enemies and go for a "divide and conquer" strategy.

But the harbour fight in the back of the fort for example I'd delay or completely skip. Too many enemies, no real cover and you get almost nothing out of it.

one was the nutter necro below the fort , you fight him , some silent monks ans some zombie things

The other was a 4-5 guards/houndmasters in the dungeon or prison , with a wounded guy to rescue on the floor.
Shakja Feb 3, 2019 @ 7:43am 
Originally posted by billy:
Originally posted by Shakja:
May I ask which fights you're talking about? You can do a lot with using the terrain and sneaking around until you find a good position to avoid being surrounded.
High ground is always your friend, as are walls to block part of the enemies and go for a "divide and conquer" strategy.

But the harbour fight in the back of the fort for example I'd delay or completely skip. Too many enemies, no real cover and you get almost nothing out of it.

one was the nutter necro below the fort , you fight him , some silent monks ans some zombie things

The other was a 4-5 guards/houndmasters in the dungeon or prison , with a wounded guy to rescue on the floor.

Yeah, I reread you op and changed my last post. Sorry about that. :D
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Date Posted: Feb 3, 2019 @ 6:21am
Posts: 7