Divinity: Original Sin 2

Divinity: Original Sin 2

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volx757 Jul 31, 2018 @ 6:53am
White Tea Leaves are broken
Lady Kemm's teas are insanely good. The -1 AP cost is better than being Lone Wolf, you can do it to all 4 members, it costs 0 AP to use..

They straight up trivialized all of the challenging fights in Arx for me. It's pretty absurd how much damage a ranger can do when their attacks only cost 1 AP, or when a mage can use two 3SP skills in a row and one shot ALL of the doctors adds (source amulet for the extra source).

It feels like cheating and I'll have to force myself not to buy them when i run thru in EE.

edit: oh and all of the tea leaves stack.. heal from fire for 0 AP lol.
Last edited by volx757; Jul 31, 2018 @ 6:55am
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Showing 1-9 of 9 comments
Recjawjind Jul 31, 2018 @ 7:00am 
There is a lot of broken endgame stuff in dos2. There are combos that can nuke every fight in the game in 1-2 turns (even faster with fanes time warp) without needing the tea or lone wolf.
Pyromus Jul 31, 2018 @ 8:35am 
You think the tea leaves are bad, try mixing them in her teapot and get the actual tea. -2 AP
volx757 Jul 31, 2018 @ 9:51am 
Originally posted by davemytnick33:
You think the tea leaves are bad, try mixing them in her teapot and get the actual tea. -2 AP
oo nice didn't know you could do that
Chaoslink Jul 31, 2018 @ 11:10am 
Try this with a 30 AP turnstack trick. Have Fane in the party and delay his turn so he is last while a glass cannon character stays out of the fight. GC enters with a 3 AP attack then gets time warp from Fane and whatever buffs you’d like. As long as the GC has top initiative, they’ll go first next turn. So they get their first turn, the time warp turn and the first turn of the next cycle. As a GC, that’s 18 AP + 3 from the opening attack. If you land a killing blow each turn with executioner, that’s another 6 for a total of 27. If you’re elf, you can add in one more from the racial. Adrenaline can buy you two more and if you adrenaline, skin graft, adrenaline you can get free cooldown reset on the last turn. In total, it’s 30 AP for one character all consecutive. Add in the tea and the fight will end on that series of turns.
Last edited by Chaoslink; Jul 31, 2018 @ 11:10am
volx757 Jul 31, 2018 @ 11:22am 
Originally posted by Chaoslink:
Try this with a 30 AP turnstack trick. Have Fane in the party and delay his turn so he is last while a glass cannon character stays out of the fight. GC enters with a 3 AP attack then gets time warp from Fane and whatever buffs you’d like. As long as the GC has top initiative, they’ll go first next turn. So they get their first turn, the time warp turn and the first turn of the next cycle. As a GC, that’s 18 AP + 3 from the opening attack. If you land a killing blow each turn with executioner, that’s another 6 for a total of 27. If you’re elf, you can add in one more from the racial. Adrenaline can buy you two more and if you adrenaline, skin graft, adrenaline you can get free cooldown reset on the last turn. In total, it’s 30 AP for one character all consecutive. Add in the tea and the fight will end on that series of turns.

Nice I've never gone this far with it, most I get is somewhere just above 20 AP with a time-warped sebille with less than 50% health and a racial -> adrenaline -> graft -> racial -> adrenaline.

Another questionable but core component of D:OS2 is being able to buff those in conversation and not starting the buff counters. Before the doctor fight, I sent in 3 chars to engage in conversation, then sent my wizard in and hit everyone with practically every buff in the game.

I was so prepared for that fight to be incredibly challenging, but exploiting game mechanics really made it so easy. eh whatever
Chaoslink Jul 31, 2018 @ 11:35am 
Heh, yeah. I’m surprised they haven’t done anything about buffing in conversation. I’ve done that where you friendly fire your team to 1hp them death wish and death resist them for the fight. When your whole team is dealing double damage, things end quick.

But the super stack 30 AP thing is the same way. Just plain overkill. Most of the time I can’t use it all before the fight ends naturally. With the tea it might as well be 60+ AP to given the saved AP costs.
Hobocop Jul 31, 2018 @ 11:50am 
They go over a few reasons why they don't necessarily address some of the highly exploitable mechanics in the game in this interview.

https://fextralife.com/divinity-original-sin-2-interview-armour-changes-mechanics-skills-types-and-more/

Another part of it is that we design systems to be inherently exploitable, and we don’t generally nerf elements that are above the curve once players have discovered them on a public build. We have a very wide spectrum of skill and commitment levels among our players, which inevitably means that a few top percent of players are going to play a very different Divinity game from the majority of players. Many games spawn community standards for “challenge runs” or “challenge levels” for various builds and ways to play the game. We’d like to encourage our players to think of intentional imbalances in the same spirit, since we wouldn’t want to have to balance the fun out of Divinity.
droggen Jul 31, 2018 @ 10:32pm 
Originally posted by Hobocop:
They go over a few reasons why they don't necessarily address some of the highly exploitable mechanics in the game in this interview.

https://fextralife.com/divinity-original-sin-2-interview-armour-changes-mechanics-skills-types-and-more/

Another part of it is that we design systems to be inherently exploitable, and we don’t generally nerf elements that are above the curve once players have discovered them on a public build. We have a very wide spectrum of skill and commitment levels among our players, which inevitably means that a few top percent of players are going to play a very different Divinity game from the majority of players. Many games spawn community standards for “challenge runs” or “challenge levels” for various builds and ways to play the game. We’d like to encourage our players to think of intentional imbalances in the same spirit, since we wouldn’t want to have to balance the fun out of Divinity.

I personally think it's great they let people explore and use their own brains to figure out how to play their game as long as it's not a online competative game who cares how you win if you can win with your own tactics.
volx757 Aug 1, 2018 @ 7:07am 
Originally posted by droggen:
Originally posted by Hobocop:
They go over a few reasons why they don't necessarily address some of the highly exploitable mechanics in the game in this interview.

https://fextralife.com/divinity-original-sin-2-interview-armour-changes-mechanics-skills-types-and-more/

I personally think it's great they let people explore and use their own brains to figure out how to play their game as long as it's not a online competative game who cares how you win if you can win with your own tactics.

Yes i agree, and it's a cool interview linked there too. Idk why but I do really like that atttude of, 'this is what we shipped, if you can abuse it good for you.'
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Date Posted: Jul 31, 2018 @ 6:53am
Posts: 9