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Nice I've never gone this far with it, most I get is somewhere just above 20 AP with a time-warped sebille with less than 50% health and a racial -> adrenaline -> graft -> racial -> adrenaline.
Another questionable but core component of D:OS2 is being able to buff those in conversation and not starting the buff counters. Before the doctor fight, I sent in 3 chars to engage in conversation, then sent my wizard in and hit everyone with practically every buff in the game.
I was so prepared for that fight to be incredibly challenging, but exploiting game mechanics really made it so easy. eh whatever
But the super stack 30 AP thing is the same way. Just plain overkill. Most of the time I can’t use it all before the fight ends naturally. With the tea it might as well be 60+ AP to given the saved AP costs.
https://fextralife.com/divinity-original-sin-2-interview-armour-changes-mechanics-skills-types-and-more/
I personally think it's great they let people explore and use their own brains to figure out how to play their game as long as it's not a online competative game who cares how you win if you can win with your own tactics.
Yes i agree, and it's a cool interview linked there too. Idk why but I do really like that atttude of, 'this is what we shipped, if you can abuse it good for you.'