Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I mean, its basically just a standard archer build with some support spells.
Favorable wind makes you move around faster to position yourself away from threats.
Blinding Radiance... it's Magic Armor based too, but at least for ALL those that lack it (easily stripped by Mage friend) makes them blind when they come up to your non-shield-character.
Erratic Wisp, enemy archers use this, since it makes sense.
Teleport, heck just push them further away while adding Physical damage to complement your bow skills. Even on top of someone then Ricochet, why not.
Netherswap... Mage sat in your seat?
Evasion? No shield right? No problem, Buy you some time to Netherswap melee friend next in line even.
And heck, since you may go for Warfare to add Physical damage, why not Breathing Bubble too...while you put a Smoke Arrow on yourself.