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But in general, you can use Fextralife as a reference guide. Don't read the comments because posts include spoilers and cheese tactics which you might not want to know. I did this and occasionally looked up puzzle hints when I was stuck. It got me through Tactican Honour in pretty much my first run. Well, I died in the tutorial ship first but that's way in the beginning. Once you get past Act 1, it gets easier. And the game gives you a way to trivialize some of your fights via extra turns and stuff like that (legit story progressions, but can be considered "cheap"). I didn't use it because it seemed it was made to help those struggling (brutal game btw), but I didn't have the problem with the web site listing all the skills and descriptions, etc. I think that's the only "manual" I found, unless there's one that comes in retail box.
I found the first time was more fun without a guide. I just consulted the odd guide when I got badly stuck or something.
I would say no to lone wolf for your first game. 4 player gives you a lot more options and is more powerful, especially later in the game.
As far as plot/story guides, it's up to you if you want spoilers.
If you just want to know when hard parts are coming up, skim the forums.
But it sounds like you just want to know if your team is good. For that, I'd suggest skimming the forums as well, and most of the stuff Chaoslink says is spot on advice.
And if you aren't sure what kind of build to make, I'm gonna go ahead and self plug my own guide, with my steam name on youtube, or at least the first video or two, as they sum up most of the elemental interactions pretty quickly and clearly.
But, as others have said, you can respec after the first island, usually level 8 or 9 if you clear most of the island out, and from there on, changing the entire team's build only "costs" the gold you need to buy their new skillbooks. And as an altoholic, keep in mind you will need at LEAST 2 playthroughs to get all the character quests done, so if you have another team build you're itching to try, there's good reason to hold off and do another run.
My experience with a "fun build" can reveal something. I never even close to needed a Ressurection scroll and I'm in the beginning of Act 2 Tactician Honour. I split points in Str, Fin, Int, Con so I can wear any armor I find and swap them. Memory is like my highest attribute on average so I can arm more spells. I split Skill points to get "positioning skills" on each character. I kept +Skill items so I can mix and match spells.
In Act 2 if you want to you can repec to some sort of "Warfare / Int Pump" if you want, once you know what you want to do specifically. It might make a difference later when burst damage is significantly increase (e.g. +50%), but the way this game works, level 1 spells are good enough for the entire Act 1 pretty much if you use them in the right situation.
This is the one thing in that post I would ignore. Full physical damage or full magic damage is not the most effective. Split damage is the best because of the way armor works in this game. If an enemy has low magic armor, hit it with magic, if it has low physical armor, smack, stab, or shoot it. You do not need the entire party attacking one unit at a time.
Full physical is SIMPLER to play and you can kind of shut off your brain with that party, but split is more efficient. Most enemies will have either super high physical, or super high magical, with really low on the opposite armor. Hit the low end and you'll be taking things down with ease. Only give yourself one option, and you're going to get hit a lot more, since you'll be cc'ing half the enemies a lot less.
That's not to say you can't do either, as they're all viable, but split is for sure stronger.
There are also bosses or other high damage dealers you want to take out of commission fast, lest they might one shot you. At least in the harder levels. They often have an armor skew in either direction. So unless you have another way to deal with that...
Balance is best.
If there's one thing I would recommend using the wiki for it's for crafting recipes.
Crafting is pretty meh in this game and manually finding out the good recipe is way too much of a chore. Using the wiki to find out what ingredients are worth keeping and which ones you can sell will save you a lot of time.
For now, I'll avoid Lone Wolf and will try to strike some balance between magical and physical damage in my party.
I'm marking one of you at random so that this post doesn't get necroed. But everyone was really helpful.
Summoner is also one. Your totems and default summon takes the element of the Surface it spawns from. You get spells later to change it as well as give it a select "powerful" spell of that element. You can also cross Magic trees to get a pet of different elements that have different features in addition to use found pets (which scale off Summoning level). It's real easy to use and the pets can serve as a remote Tank / meat shield as well to waste enemy cooldowns.