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You could do a spark striker. Dual wield swords for two sparks or use a staff for big magic damage.
The most important thing is buffs that increase on hit damage and skills that have AOE to proc more sparks:
Sparking Swings (Damage increased by Pyro and INT iirc, can crit with Savage Sortilege)
Venom Coat (Poison damage can crit with backstab, damage increased with Geo only)
Enrage
Siphon Poison
Whirlwind
Bull Horns
Battering Ram
Battle Stomp
Onslaught looks cool AF with staves.
As far as Dual Wield Sparks go, I like daggers, Backlash procs Sparks and gets you close for 1 AP and Venom Coat crits with backstab. Also Daggers Drawn can backstab + Venom Coat, unlike Onslaught. You may have to change that later in the game when you get Divine Spark.
Also... Sparking swings is great with cleave on your weapon. Each target hit makes extra sparks. Its why I didn't say ALL finesse builds are superior. The one STR build I could see outperforming the Finesse counterpart is a dual wield warrior with two cleave 1H weapons using sparks and performing a hybrid physical/magic build. Just attacking 3 targets with 3 attacks (assuming saves AP or adrenaline) creates 18 sparks versus a dagger rogue creating 6. Teleporting things into piles and sparking them down would be crazy powerful like this. The only issue is maintaining two 1H weapons with cleave, quite the rare trait on such weapons.
There are two general types of Battlemage:
1) STR-Based melee fighter who uses elemental school buffs
2) INT-Based melee mage who uses Staves and Warfare skills.
Type one is basically a fighter who maxes out Warfare and splashes into other schools for all the buffs, and some Memory to use said buffs. They don't bother using magic damage.
Type two makes use of a Staff so they can use Warfare skills (but only enough points for the skills they want to use) and uses the melee-range attack skills from the elemental schools. They don't worry about dealing physical damage (other than MAYBE some Necromancy skills).
You CAN put points into STR to wear armor to help even out your physical armor, it doesn't cost a lot of points, only 4 by the end-game, so that's a very feasible option. Generally replacing the chest piece will be most of what you need.