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However, in my current game oddly enough, it seems like Pyroclastic Eruption *is* ignoring armor. Looking at the battle log after certain foes get insta-killed, I see x pts of dmg...which is not always enough to account for the dead foe's magic armor + vitality. This must be part of the reason this spell is consistently considered OP, right? Or have I overlooked something?
EDIT: speaking of that tool tip, I understand every effect it talks about...except Death Wish. That's not affected by armor anyway, since you cast it on yourself or an ally, right?
You never noticed the big oil puddle most Earth spells drop? Anyone in oil puddles is slowed by 50% and have their dodging reduced by 30%. Oil puddles ignore magic armor. But oil surface does slow teammates too, so keep your team out of oil if you can.
If you have 2 targets near enough, they will get hit by eachother's blast radius. So in effect, it doubles the damage to each target, not counting crits. I don't know what this looks like in the log, but maybe you have to scroll up and examine it?
Also, if there's a fire surface, I think it does something like Surface damage and maybe a Oil-Fire reaction damage? I don't remember exactly. But that would be on top of the Earth damage. Perhaps even for overlapping radii.
This is what makes this spell so OP. You can teleport enemies into a cluster and each unit will get hit by everyone else's blast as well as it's own.
Currently the most OP thing in the game, it trivializes 90% of fights and and you can have it very early on.
The ability to take away the opponent's movement is strong and both had their advantages and disadvantages. Hard to say which is the more OP option really.
I remember web well. But for me, its not close. Worm is a pretty huge AoE and lasts what, 2 turns? And does damage, a lot of it if you are a geo and get multiple enemies in the attack. Most fights you can teleport and/or nether swap any enemy away from the group right into their midst. Bam, worms and now they’re completely f*. Their melee are useless and they’re all frozen in spell-aoe range.