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Huh. Well, alright. Here I was thinking you had to *actually* be sneaky. Thanks for the advice. May as well then.
If you use "spirit vision", magisters who see you will attack you and you will face no repercussions for killing them.
I usually liberate Driftwood from the magister infestation as one ofmthe first things when I arrive there. Not only do I hate them with a passion, I also love the XP I get.
It was ♥♥♥♥♥♥' bizzare. Here my stupid-ass was worrying it'd be insanely difficult, and I just walked out.
across the stream where he thanks you (6000 EXP) and you can talk to him for some info.
Now, he's there in the barrel. have your thief hide a ways away stealthed then attack the barrel from the other direction with your other members. Higba is revealed and combat starts. Sneak up behind him and RIGHT CLICK on him to pickpocket him, stealing all his explosives, including his BIG EXPLOSIVE that is OP and can lay waste to any enemy group later in the game. Kill Higba (2000 EXP) to finish up everything.
You'll get 11,000 exp, his reward for rescuing him, plus his explosives. Win win.
I hope I remember this for when I eventually get back to playing this game, because this is super informative, even if its a few years later hahahaha. Thanks!
See here's the thing are you looking for a meta reason (the game gives you something you can use to improve your party) or a moral reason.
Generally I tend not be into banditry - ie take quest with NPC A, Complete quest to get reward/XP, Kill NPC A to get a little more XP then loot them for whatever items they had/ you just gave them for quest completion.
I'm more likely to go with NPC B has a common goal - being hunted by the magisters, the same group that had me thrown in Fort Joy, where they were sponsoring a psycopathic deviant to experiment on live prisoners to figure out how to make them into living weapons, and whose local representative wanted to string me up and beat me to death with iron bars for simply telling him I'd saved his relatives from voidwoken.
And without spoilerising anything Higba will give you clues to closing another quest.
To get him out:
send half your party into the room just inside the door to the fishery (the one with the black dog nearby). Have one of them start a conversation with the patrolling guard that passes through there, have the other close the doors then get the other half of the party to get Higba. Walk him through the fishery. Keep an eye out for the guard patrolling the road outside, head directly across the road and round behind the pub to the broken bridge and teleport him to the other side.