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In other words, if you want Ifan to be a ranger, build him like a ranger, putting a few points into huntsman to learn the spells, the stacking Warfare for damage while possibly taking some other skill like Scoundrel or a magic skill for some support abilities. Otherwise, build him as a summoner and invest entirely into summoning. You’re better off using someone else as your ranger if you want him to use his summon for anything significant. The wolf alone isn’t too bad, it just usually isn’t worth the source point to actually summon it.
Additional summons can be useful if you use supercharger on one to burst damage, then summon the other, but again, that’d be effective only for deviated summoners.
Would going lone wolf with one other character allow for more damage and faster lvl10 summoning and make this viable? I kinda wanna do Ifan for the aesthetics of a summoned wolf, but I can only summon the wolf occasionally, and it wont be as strong as other summons Ill just scrap the idea.
Look at it more as creating a ranger class where a spirit wolf can aid when you need an extra body to take some hits and deal some damage.
Thing is, due to how summoning scales, it falls off in effectiveness later game. It simply doesn’t scale enough. It’s still viable, and is actually one of the strongest skills early on, it just doesn’t keep scaling and eventually becomes the weakest.
The wolf is... probably not worth building around without mods.
An unrelated question though, how does Undead work as far as wearing a mask? Like can I have a character like Fane using a helmet that doesnt cover his face? If someone sees his bones will they get aggressive immediately?
The other thing you can do is use Living on Edge (Death Resist) and Death Wish (+ HP% loss to damage). That would double it's damage if it's a successful "Meat Shield", which it is in situations. Of course that's using more side points (Necro).
Then there's some source and regular Pets that are in different trees. In general, the "most" you will get out of Summoning is if you Keep summoning Pets, and use up the Pet's spell in 1 or 2 turns. This way a summon = a free 4AP spell chain or something. In order to do this, you need to spread points across most trees, thus making it not much of anything else let alone an Archer.
But perhaps it's partly my playstyle...I found the Incarnate an invaluable "tank", and it doesn't die as easy as I've been lead to believe. I've often waited for it to die because I didn't want to "waste" it by making some other Pet, but it often doesn't. Maybe it's because I also had a real tank which shared the damage, but I do imagine that liberal use of Living on Edge will keep the Incarnate being a good sponge at least, in addition to let you chain Elemental/Source Infusions, if you're concentrating on that particular pet.
Also, does corpse explosion and stuff like that scale off Summoning?
One rule I build my teams by is the burst damage concept. Effectively, you plan how your characters will act in advance, then calculate their damage output (approximately anyway) per turn. Each turn after the first takes a 20% hit to the total adding up to 0% damage over a few turns. The concept is that the earlier you can deal damage, the sooner you can kill or Cc your enemy, lowering incoming damage and tilting the battle in your favor. This is why summoning basically isn’t a skill in the game as far as I’m concerned. It’s just too inefficient to compete outside the lower level parts of the game.
Only skills that exclusively say they scale off summoning or spells used by a summoned creature gain effect from summoning. Corpse explosion would not, but the explosion of the bloated corpse should.
Tanks can work as you’ve learned. They’re also inefficient though, so I only build them if playing just for fun or using wacky builds.
What about the Source Infusions? I think I've got it to 18 and it takes 2 AP less than the "Mage equivalent". Plus if you had already buffed the Incarnate, isn't casting that like a souped up level 18 mage spell? That's gotta be at least a bit competative in the end game.
Add in the Source pets that also can absorb some hits (i.e. waste enemy turns) since you would often put them in the enemies face to make the best use of their attack/spell chain.
This is of course if you don't use the Random Elemeantal Rain spell...which kind sucks.