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For skills, Conjure Incarnate is obviously your go-to ability. Be sure to get Power and Ranged infusion for extra damage and armor. Warp infusion is great as it lets your incarnate teleport around, but it might not be easy to find at your level. You might want infusion of your favorite elemental ability, but this is not of huge importance, IMHO.
Beyond that, I guess it depends on what else you need in your party. It sounds like you're in a heavy physical damage party, so probably some support abilities from Aero/Geo/Hydro would work fine.
Personally I haven’t kept summoning after about level 12-13 since back at only 100 hours (I’m over 500 now) as summoning has always had scaling problems. It’s the most powerful skill early game and the weakest late. In all my recent games I end up dropping it immediately after act one for different builds, using it just to power through act one. But that’s me. It still works all game, just that after level 15-16 a dedicated damage build is far more effective. The only thing summoning offers is the versatility of changing damage types on the fly, but usually you fall into a routine always using the same element incarnate which basically negates that.
That, and I can only handle the lengthy infusion animations for so long.
I'm not sure pyro is great for this simply because your teammates are all primarily physical damage. Being a lone pyromancer on a physical team means a lot of your damage is going to be fairly ineffective because you're working against the other type of armor from the rest of your team, especially when your first turn of battle is going to be getting your summon put together, who may well also be physical damage anyway. If I were playing this team, I'd push more of the healing/support onto the summoner, and make Lohse focus more on physical damage rather than a Fighter/Healer (Fighter/Polymorph or Fighter/Necro have nicer synergy).
Now, from what you said - your party is mostly physical damage based - with a knight, fighter/healer, and an assassin.
That means that if spec in magic damage, you won't contribute that much - you will be the only one stripping magic armour from enemies, while the rest of the party is mostly physical.
That being said, you still have an option - necromancy.
Necromancy deals physical damage, and hits like a truck. On top of that, it compliments summoning in some areas as well.
Now, what to spec with? With this kind of build you won't rely on your weapon much.
Pure summoners do not really care about stats, because all they really use scales of Summoning skill, BUT necromancy scales with intelligence - so if you plan on using that, pump it as much as you can.
So the summoner/necro hybrid.
You will need summoner pumped to 10 ASAP,
Necro - only 3 (or 5 if you want to use totems of the necromancer),
Hydro - 3 (gives couple of skills combined with necro + stuff replenishing magic armor).
The rest - you pump into warfare (increases physical damage for necro skills).
So, what skills do you want?
First of - you will want a physical damage incarnate - so you want to get Blood Rain and summon both incarnate and your totem on blood. Other that that - go with standard incarnate buffs, everything that pumps physical damage.
From necro - there is mentioned Blood Rain, and other classics like mosquito swarm, grasp of the starved, bloodstorm etc.
Necro has some potent summoning skills - bloated corpse will be pretty powerful walking bomb with points into summoner.
You also get to use Bone Widow - a powerful summon, but less versatile than incarnate and you NEED to pump magic armour (Widow has 0 by default, making her vulnerable to crowd control).
If you really fancy totems, you may want to pump necro to 5 and get Totems of the necromancer.
Despite being a mage, with this setup, you will be able to stay close to the fight - necro skills should keep you alive, while spells like armour of frost and bone cage will keep your armour up.
With couple of points in hydro, you MAY act as secondary healer and more importantly, later on you will be able to resurrect allies without scrolls thanks to Necro.
Gear? Whatever you fancy. If you focus mostly on summoning, really, nothing matters that much.
If you use necro extensively - focus on inteligence bonuses, plain and simple.
As for weapons - you won't be using them much, as I mentioned, so take weapons with best bonuses for skills you may find relevant.
Now, this is not some min/max build but it should still give you plenty of options and flexibility.