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I finished classic with magic party.
1 aero, 1 hydro, 1 geo, 1 pyro. All of them have some points in scoundrel, huntsman, poly and warfare to take tool skills.
Right now I play lonewolf scoundrel and ranger for my 2nd classic run.
Easier to manage cc
It is fine. The Fort Joy area is somewhat tutorial anyway, since you do not get access to all the skills until higher level, plus later you can restat your whole party for free any time you want.
It is imo a big mistake for a rpg game, where you can have a strong resilent warrior the morning, Robin hood one hour later and merlin the enchanter on midday.
This, right here. Listen to this.
With D:OS 2 you need to hit with a type and follow it up for magic-based CC to happen. You can't just shoot lightning at people and expect to stun them anymore (like the first game); you have to do it twice to get the CC effect (and even then, it's one turn). It's like "one spell to set Shocked, second spell on Shocked target to set Stun".
I'd recommend focusing Beast or Prince on 2H weapons (they won't have to compete for 1H weapons this way either) to boost damage and make sure they focus on physical mostly. Still be fine with having a point or two in Geo/Aero for the skills to use as support but not worrying about the spells dealing damage.
Just tossing that in before you hit any snags. You might not, but it is a definite possibility that you'll lack the damage you need to be effective your first time around.