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I'd recommend Classic if you want a bit of a challenge, but without the odds being completely against you.
1) tactician mode is not how this game was supposed to be played, if you care about it
2) tactician mode requires spamming same gimmicks over and over again - drink 100 potions before every fight, use 10 buffing skills, do it through awkward, unresponsive ui
3) tactician mode is unrewarding, only your ego can benefit from it, making think you've got gud
4) tactician mode is even worse if you play it without cheat perk (lone wolf), don't even try
Lmao, you don't need to exploit the game or drink a million potions to win fights. You just need to know how to build a good character. Cheesing and exploiting does make it a lot easier though.
As for the OP, I do want to say that there really isn't a good way to get the most from the game in just one save. There is just too much content, you will miss stuff, I personally recommend three full runs to get the most out of it, but you do you. Still, you can play whatevery ou want and make it work, though some builds aren't going to work your first time (like the default battlemage). Main thing to keep in mind with this one is that tanking really doesn't work and a dedicated healer is not nearly as useful as having heal or armor restores spread out amongst every character. Armor is vastly more significant than health. Bankrupt yourself at level 3 to get gear (don't buy at level 2 as you outlevel that really fast.
I am conservative player and I always like to have balanced party (warrior, ranger, mage, cleric), and now I see that this party makes no sense in this game.
That's why I will probably not play Tactician mode because on Tactician the differences in builds become in even more noticiciable. I don't think the purpose of armor was like that. I don't think this is how Larian intended the game to run. For me Tactician mode hides all fun RPG aspects the game has yet to offer, because now it forces you to be either magicians or fighters, but not both.
But that's what I think. You guys might not agree and that's fine. But thanks for your feedback, it was really helpful.
That's why you should go for classic and play the way you like, not the way game forces you into.
The one thing that often gets people is that the traditional party setup involving a tank, heals and damage simply doesn't work too well. There isn't really aggro to hold enemies to your tank, and you often find characters dying because the enemy went before the healer. You need balanced teams, but a different kind of balance. Particularly a team of self-sufficient characters that can synergize between each other but still function rather effectively alone. Its... different. But fun once you understand it and accept it for what it is.
As for lone wolf... Maybe before the DE. The nerf the DE did really made it weaker. Its great if you want to two man co-op and not have to deal with companions, but otherwise it just isn't... I would say great but I think broken is the right word. It isn't broken like it used to be.
As for what falls under god cahracter and team comp, it can vary depending on the specific classes involved. The basic concept is not to build each character to be the best it can be at its class. Its to adapt the classes to benefit your entire team as a whole. Having a rogue snatch up Hydro to use vampiric for themselves while learning rain to set up your Hydro mages' elemental affinity, while running two mages of similar builds to make the best use of the AP reduction that comes from that, while having an archer ready to pop elemental arrows on enemies to prime them for shock CC. Making each character good at what they do, but also able to assist the other characters on your team.
Character building is such a big part of the game, as well as finding combos that work. From using the spider legs root and a smoke grenade to hard CC enemies through armor to having a Torturer rogue with ignition to set all enemies on fire for a Pyro mage to gain boosted damage, the key to a good Tactician team is creating synergy and unique combos.
And that is why many first time players turn to all one type of damage. They don't have the knowledge of what abilities the game has to offer to be able to put the required effort into making these combos. It isn't thier fault really, without having played the game through, you simply can't be expected to know what you have available.
Currently doing a three player, one character each on tactician. Two handed weapon, backstaber and a support/nuker. Even with unbalanced team comps, as long as you understand the basics of physical and magic armor along with CC the fights are more than manageable.
Knowing how each status effect works, whether its a CC or otherwise is critical to making an effective team. And is the main reason stacked teams like all physical are inferior as they lack the diversity to have all those effects at their disposal to have the adaptability and versatility to handle anything thrown their way.
If you find yourself craving more, than maybe give Tactician a try on your next one. By this point you should have a better understanding of how the different combat schools function, and how to synergize them. With so many different spells and combos at your disposal, it would be best to get familiar with them before jumping straight into hard mode. Plus, there is no reason to rush, there's so much to enjoy about this game, after all. Take your time.