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means I need to go back to vendors
I don't think I ever used teleport during the battle. It is essential when exploring the map, there are many hidden nooks and corners you can only access using Teleport (some require multiple characters with teleport even). Or teleporting those hidden chests toward you.
In the battle however, each of your character should have at least one of their own "jump" skill - Phoenix Dive, Cloak and Dagger or Tactical Retreat. Plus you should be able to have enough ranged damage to catch the enemies hiding further away. Teleporting enemies around... not sure which battle would require it. Finally, the gloves are really low level with no real armor so you are giving up a lot of armor for the usage of that single skill.
Interesting, I'm level 7 and none of my characters have ANY of those spells, except Ifan has Cloak and Dagger from some equipment. Combat movement hadn't been a priority, maybe it needs to be.
Teleport I can see is useful during combat, I've seen it used enough against me: teleport one of my npcs up and drop them to ground!
Yeah, gloves are really low level, which is surely why they got sold, cause I didn't notice the Teleport spell
Yes, I have noticed too AI likes to use teleport, but I think this might be because AI enemies lack more useful combat skills. The main purpose for teleport should be positioning of your team vs enemy, not damage, since your actual combat skills should do more damage per point spent.
I am fairly sure I got through Act 1 without jumping skills but I did add them as soon I got to the mirror and rebuilt the chars. They are very-very useful, just like Adrenaline which should be learned by every char too.
Most of these skills show up fairly late in this area or not until Driftwood. I think you can get Tactical Retreat from the archery vendor in the sanctuary though. Having these on your fighter types mean that they can travel much farther than normal on only 1 AP. On your archers/casters you can move to high ground or get out of dangerous clouds/terrain. There's also some areas that are just hard to access without being able to move your party around.
I use teleport (and nether swap) in battle fairly regularly. You can dislodge enemy units from difficult-to-reach high ground positions, or send an enemy melee attacker onto the other side of the battlefield where he'll need to waste a couple of turns to get back in position, or use it to beat a hasty retreat if somebody is in trouble. There's a few battles where you can use teleport to throw enemies into dangerous terrain and kill them fairly trivially. In battles where there's multiple parties fighting each other (e.g. Magisters vs. voidwoken vs. you), you can use these spells to keep the enemies focused on each other and away from your party. I wouldn't rely on teleport for straight damage except to get the achievement.
Not having the gloves is not a big deal. Their stats are pretty poor and teleport skill is cheap and only requires 2 points of Aero to use.
Problem is nobody has any points in Aero: respec time