Divinity: Original Sin 2

Divinity: Original Sin 2

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Quadsword Jan 10, 2020 @ 7:33pm
Petrifying visage scales with strength?
Is this a bug? You get this skill after using medusa head and it deals earth damage, but it scales with strength instead of intelligence.

Not that I'm complaining. More ways to CC enemies is always welcome, but this seems like a bug.
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Showing 1-9 of 9 comments
Azor Jan 10, 2020 @ 8:19pm 
Why would that be a bug?
meowbeast Jan 10, 2020 @ 8:22pm 
Isn't that a polymorph skill? Don't all polymorph skills scale with strength?
rasmasyean Jan 10, 2020 @ 11:59pm 
omg...

I'm level 19, and I never knew that was a magic damage spell.
I thought is was just some weird indicator to match the other Polymorph spells.
That would've sure helped Physical characters help the mages. :-/
Free Luigi M. Jan 11, 2020 @ 2:01am 
No, it's not a bug.
Some skills that deal physical damage scale with intelligence, some that deal magic damage scale with strength.
The damage type they deal doesn't necessarily determine the attribute they are based on.
Last edited by Free Luigi M.; Jan 11, 2020 @ 2:01am
Azor Jan 11, 2020 @ 8:07am 
Originally posted by Joe Chip:
No, it's not a bug.
Some skills that deal physical damage scale with intelligence, some that deal magic damage scale with strength.
The damage type they deal doesn't necessarily determine the attribute they are based on.
Yea. Necromancy skills are a prime example
Last edited by Azor; Jan 11, 2020 @ 8:07am
Quadsword Jan 11, 2020 @ 5:11pm 
Originally posted by Azor:
Originally posted by Joe Chip:
No, it's not a bug.
Some skills that deal physical damage scale with intelligence, some that deal magic damage scale with strength.
The damage type they deal doesn't necessarily determine the attribute they are based on.
Yea. Necromancy skills are a prime example
Necromancy skills I get because it's blood magic. Mosquito swarms, infections, raising the dead, etc. Things that physically harm or affect the victim.

It's just weird that a pure magic damage ability like petrifying visage would scale with strength. Maybe being more muscular makes the user's stare that much more intimidating so it does more damage? :steammocking:

Like I said, though, I won't complain. More ways to CC enemies is always welcome.
rasmasyean Jan 11, 2020 @ 5:59pm 
Originally posted by Quadsword:
Originally posted by Azor:
Yea. Necromancy skills are a prime example
Necromancy skills I get because it's blood magic. Mosquito swarms, infections, raising the dead, etc. Things that physically harm or affect the victim.

It's just weird that a pure magic damage ability like petrifying visage would scale with strength. Maybe being more muscular makes the user's stare that much more intimidating so it does more damage? :steammocking:

Like I said, though, I won't complain. More ways to CC enemies is always welcome.

Well, it could be related to fear from Strength Persuasion.a.k.a. "Intimitate". Most of the Strength Persuasion involves some form of threat vai physical force. So you get frozen solid when a giant Football jock asks you for your homework. ;)

The other skills are also some animal thing with physical hitting implied.
Luxen Jan 12, 2020 @ 5:47am 
Originally posted by Quadsword:
Necromancy skills I get because it's blood magic. Mosquito swarms, infections, raising the dead, etc. Things that physically harm or affect the victim.

It's just weird that a pure magic damage ability like petrifying visage would scale with strength. Maybe being more muscular makes the user's stare that much more intimidating so it does more damage? :steammocking:

Like I said, though, I won't complain. More ways to CC enemies is always welcome.

Polymorph is all about morphing your body, and thus a better body condition makes it more effective.

That said, Medusa Head scale on 2 things: Strength and Geomancy. Elemental damages scale to their corresponding school, (Physical from Warfare, Fire from Pyrokinetic, ...). If you take a look on the damage formula :

Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 x Misc Bonus% [if spell])

For Medusa Head, Elemental Bonus will be from Geomancy and the attribute bonus take place in Attribute bonus, which in our case is Strength.
Scout Jan 12, 2020 @ 6:54am 
Originally posted by Quadsword:
Is this a bug? You get this skill after using medusa head and it deals earth damage, but it scales with strength instead of intelligence.

Not that I'm complaining. More ways to CC enemies is always welcome, but this seems like a bug.
There is plenty of skills like this making mixed party comps more viable,besides its not even about damage most of such skills have cc.
Last edited by Scout; Jan 12, 2020 @ 6:55am
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Date Posted: Jan 10, 2020 @ 7:33pm
Posts: 9