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If it doubles the benefits of lady kemm's tea and the crafted drugs in act 2, those could be made useful, but I am unsure if either would actually work, and both of those are near overkill already.
So you can have a 100% dodge character with 100% elemental immunity with 2 potions used.
The biggest hinderance to the 5 star diner, is that stat buff potions cant be upgraded like normal potions can, so you rely on vendors rng to get the stat buffs you want.
Food isnt worth the 5 star diner, even with the buffs .. it just isnt worth the ap to use it.
potions of different attributes stack up during a fight. the same goes for food and potions.
Ex: take a knight based on the STR.
you put yourself under invisible and you go up to 4 or 6 AP. taking potions and other consumables does not make you lose your invisibility so with 3 AP you can have for 3 turns
+30 STR (+ 25-30% damage)
+22 WIT (initiative + critical damage)
it's completely OP.
orbs gives you two source points for 1 AP
you have immunity to magic, to physical damage (already said)
with healing potions you can heal yourself and recover almost all of your magic armor with the living armor talent.
after some will say: yes but you can't craft the potions. and I answer: yes but the potions are bought regularly when you make this type of build and the fights are limited in number. So just by trading normally with potions dealers you have more potions than fights.
you just have to play it really to talk about it and not just test it and stay on the theory
A ) Get the 1+ to all stats potion from act 1
B ) Never Die.
Now you got +2 to all stats for rest of game on top of what the talent gives you. If you die it goes away though.
I don't understand your answer: limit the interest of this talent to the blood rose is curious
it's like scrolls: if you use the maximum potions and food capacities you are invincible.
So to say that it is useless does not make sense.
or it’s just that you don’t know the benefits.
Explain to me what's better than adding 22 to an attribute or immunity to all elements with 1 AP?
the only reason not to use it's to avoid making the game too easy.
This seems pretty solid. Back to back turns already with the invis+delay tactic are very solid though, and arguably, if you swap out 5 star diner for glass cannon, you could get more out of the base potion buff and extra AP. Though combining this with a glass cannon would be a group killer.
By far, the best use late game would be if it increases the AP changes on kemm's tea. Increasing the effectiveness of the above mentioned invis+delay tactic by a huge amount.
If you're already going the route of checking every vendor frequently enough to stock up on potions, you should stay stocked up on apotheosis scrolls as well, making that source orb doubling a bit of a waste. Use them for apoth scrolls.
100% dodge and 100% resists is insane to think about, that's probably worth the talent right there, as trumpets of death are pretty common to craft the resist all potions.
Wouldn't bother with living armor on a build that focuses 5 star diner, as we just saw that high resists cover your magic armor needs rather well already. You're limited to 5 talents (mostly) so with one being 5 star diner, and likely glass cannon to help abuse it as a second one, I wouldn't waste time on living armor on the same build.
Wouldn't make a whole party based on it, but definitely a viable strategy if you know what you're doing and plan it out.
just for the examples I just listed the advantages including for a beginner (living armour) and for the level 1 to 23
apotheosis scrolls can be craft only @ 18-19
it’s like scrolls
Healing magic armour on the side is one less chug to worry about and even if you only gain small amounts, you can still get stunned even if immune to air; as electrical healing on someone WET still shocks you ( Thank you DOS2 logic ).
a full party being a chug party though, not needed. Just one person with the talent opens the game for solo mode.
There's also some "purple damage" thing which I think is pure magic armor damage which ignores resists though.