Divinity: Original Sin 2

Divinity: Original Sin 2

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rasmasyean Jan 9, 2020 @ 4:25pm
Five Star Dinner Party?
Does anyone use Five Star Dinner?

I was wondering how effective would it be if like your whole party took this.
Like you know how the enemy often opens with some crunch and/or buff spell? I guess the AI must calculate it to be worth the AP.

Like if you make food and potions and start the fight with buffing and then healing your self without too many support spells needed...I mean some of these cheap potions cure so many more things and heal a lot without skill points. Even offer immunities to lots of common statuses.

The inventory is shared across the party too unlike lots of the healing and support spells.
Last edited by rasmasyean; Jan 9, 2020 @ 4:28pm
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Showing 1-15 of 23 comments
Chaoslink Jan 9, 2020 @ 6:05pm 
I've thought about it, but honestly would only do it for the first two AP before delaying a turn where I usually would. That would end my turn though, and I generally prefer having my first series of turns all happen at once at the end of round one. Again, situationally. Still, The problem with food is that the buffs fall off over time. +2 or even +4 to an attribute makes much less of a difference at level 2 than level 15. So its one of those things that becomes less useful over time. Like Summoning. Because scaling. Level scaling. Its a pretty constant issue in the game.
Pyromus Jan 9, 2020 @ 7:07pm 
I haven't used 5 star diner, I think ever. Does it boost resistance potions as well? I can see that being useful if you have any strength armor character using resistance potions to compensate magic armor. But the stat boosts would become less effective late game, as stated above.

If it doubles the benefits of lady kemm's tea and the crafted drugs in act 2, those could be made useful, but I am unsure if either would actually work, and both of those are near overkill already.
Fazl Jan 9, 2020 @ 8:12pm 
Utility potions such as dodge / resistance etc. Will be doubled

So you can have a 100% dodge character with 100% elemental immunity with 2 potions used.

The biggest hinderance to the 5 star diner, is that stat buff potions cant be upgraded like normal potions can, so you rely on vendors rng to get the stat buffs you want.

Food isnt worth the 5 star diner, even with the buffs .. it just isnt worth the ap to use it.
Chaoslink Jan 9, 2020 @ 8:22pm 
Yeah, if you could get easy access to the large potions like finesse and intelligence and double those, it’s pretty worth it. But those are so inconsistent and can’t be crafted that it isn’t much worth the talent. I’ve seen old videos of players using it on high health solo lone wolves as food has a % based healing effect and foods that heal for 20% instead heal for 40%, which can be quite a bit when doubled attributes let your CON reach crazy levels and Picture of Health scaled crazy as well since you could get 20 Warfare easy. People just made a crazy durable tank who did damage using retribution and mostly looked to endure everything and have the enemies die passively. When one food item heals you for more than the average potion, it was pretty crazy. Though potions back the. Didn’t gain the benefit despite the description saying they did.
baggybaf Jan 9, 2020 @ 11:00pm 
this talent is OP especially at the end of the game.
potions of different attributes stack up during a fight. the same goes for food and potions.
Ex: take a knight based on the STR.
you put yourself under invisible and you go up to 4 or 6 AP. taking potions and other consumables does not make you lose your invisibility so with 3 AP you can have for 3 turns
+30 STR (+ 25-30% damage)
+22 WIT (initiative + critical damage)
it's completely OP.

orbs gives you two source points for 1 AP

you have immunity to magic, to physical damage (already said)

with healing potions you can heal yourself and recover almost all of your magic armor with the living armor talent.

after some will say: yes but you can't craft the potions. and I answer: yes but the potions are bought regularly when you make this type of build and the fights are limited in number. So just by trading normally with potions dealers you have more potions than fights.

you just have to play it really to talk about it and not just test it and stay on the theory
Last edited by baggybaf; Jan 9, 2020 @ 11:37pm
Vambran Jan 10, 2020 @ 4:26am 
This Talent is useful only if you

A ) Get the 1+ to all stats potion from act 1
B ) Never Die.

Now you got +2 to all stats for rest of game on top of what the talent gives you. If you die it goes away though.
baggybaf Jan 10, 2020 @ 4:49am 
Originally posted by Vambran:
This Talent is useful only if you

A ) Get the 1+ to all stats potion from act 1
B ) Never Die.

Now you got +2 to all stats for rest of game on top of what the talent gives you. If you die it goes away though.

I don't understand your answer: limit the interest of this talent to the blood rose is curious
it's like scrolls: if you use the maximum potions and food capacities you are invincible.
So to say that it is useless does not make sense.
or it’s just that you don’t know the benefits.

Explain to me what's better than adding 22 to an attribute or immunity to all elements with 1 AP?

the only reason not to use it's to avoid making the game too easy.

Pyromus Jan 10, 2020 @ 6:18am 
Originally posted by baggybaf:
you put yourself under invisible and you go up to 4 or 6 AP. taking potions and other consumables does not make you lose your invisibility so with 3 AP you can have for 3 turns
+30 STR (+ 25-30% damage)
+22 WIT (initiative + critical damage)
it's completely OP.


This seems pretty solid. Back to back turns already with the invis+delay tactic are very solid though, and arguably, if you swap out 5 star diner for glass cannon, you could get more out of the base potion buff and extra AP. Though combining this with a glass cannon would be a group killer.

Originally posted by baggybaf:
this talent is OP especially at the end of the game.

By far, the best use late game would be if it increases the AP changes on kemm's tea. Increasing the effectiveness of the above mentioned invis+delay tactic by a huge amount.



Originally posted by baggybaf:

orbs gives you two source points for 1 AP

you have immunity to magic, to physical damage (already said)

with healing potions you can heal yourself and recover almost all of your magic armor with the living armor talent.

If you're already going the route of checking every vendor frequently enough to stock up on potions, you should stay stocked up on apotheosis scrolls as well, making that source orb doubling a bit of a waste. Use them for apoth scrolls.

100% dodge and 100% resists is insane to think about, that's probably worth the talent right there, as trumpets of death are pretty common to craft the resist all potions.

Wouldn't bother with living armor on a build that focuses 5 star diner, as we just saw that high resists cover your magic armor needs rather well already. You're limited to 5 talents (mostly) so with one being 5 star diner, and likely glass cannon to help abuse it as a second one, I wouldn't waste time on living armor on the same build.


Wouldn't make a whole party based on it, but definitely a viable strategy if you know what you're doing and plan it out.
baggybaf Jan 10, 2020 @ 6:59am 
Yes
just for the examples I just listed the advantages including for a beginner (living armour) and for the level 1 to 23
apotheosis scrolls can be craft only @ 18-19
it’s like scrolls
Last edited by baggybaf; Jan 10, 2020 @ 7:03am
Lethan Jan 10, 2020 @ 7:45am 
Honestly, if you're taking 5 star diner, living armour is just a good side option; as you're eating and using potions more as standard, which means you're likely not caring about DPS as much or using necro cheese.

Healing magic armour on the side is one less chug to worry about and even if you only gain small amounts, you can still get stunned even if immune to air; as electrical healing on someone WET still shocks you ( Thank you DOS2 logic ).

a full party being a chug party though, not needed. Just one person with the talent opens the game for solo mode.
rasmasyean Jan 10, 2020 @ 10:05am 
Technically 100% dodge + 100% resists don't make you immune to all Physical and Magical though. There are certain attacks that the enemy uses a lot it seems that aren't weapon based and element based that can hit those armors.
Chaoslink Jan 10, 2020 @ 10:12am 
Originally posted by rasmasyean:
Technically 100% dodge + 100% resists don't make you immune to all Physical and Magical though. There are certain attacks that the enemy uses a lot it seems that aren't weapon based and element based that can hit those armors.
Basically just the physical damage that works like a spell does, like corpse explosion and mosquito swarm. Its similar to how an incarnate can miss even though its attacks are magic (when summoned on magic surfaces). A "magic" type attack can deal physical in other words. Dodge can't protect against that.
Pyromus Jan 10, 2020 @ 12:04pm 
Originally posted by Chaoslink:
Originally posted by rasmasyean:
Technically 100% dodge + 100% resists don't make you immune to all Physical and Magical though. There are certain attacks that the enemy uses a lot it seems that aren't weapon based and element based that can hit those armors.
Basically just the physical damage that works like a spell does, like corpse explosion and mosquito swarm. Its similar to how an incarnate can miss even though its attacks are magic (when summoned on magic surfaces). A "magic" type attack can deal physical in other words. Dodge can't protect against that.
On top of that, with the exception of the doctor's mass corpse explosion, there aren't really any times where these types of powers will be enough to kill you, and any physical cc will be able to be dodged, so it shouldn't ever really be an issue if you are using this 5 star diner playstyle.
It makes consumables a lot stronger, but I dont really find myself using that many consumables in the first place. I dont think it's bad, but there's just a lot of already good talent options typically.
rasmasyean Jan 10, 2020 @ 3:44pm 
The resists can go way over 100 actually. When this happens, the enemies might heal you. Though I'm not sure it if replenishes magic armor, or that it only works for vitality. Gotta look more closely.

There's also some "purple damage" thing which I think is pure magic armor damage which ignores resists though.

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Date Posted: Jan 9, 2020 @ 4:25pm
Posts: 23