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lol Just as I read this, I did the Witch Alice Alisceon fight where I used the *Hydro* one from the Source Orb armor thing. She damages everyone, kills one, then I did Equalise, *Mass Cleanse Wounds* (which didn't seem to work on my 2 Undead apparently), and one more Source (the Custom: Dome of Protection). All the rest were traditional damage and CC which killed her in the first shot next turn. She only got that one initial strike before CC'ed. So I didn't actually need those Source heals and probably woulda been better off killing her in the first turn with normal skills so the Pain Aura thing wouldn't hit. Maybe a just use a potion or something for 1 AP on the dead guy.
That seems to be a fault of Hydro in general. Doesn't work on all your party members and I suppose it's logical that you should have an Undead for Deathfog purposes. Add the Source stuff and it's a big waste.
How exactly do you use Bless often? I arm it (in case I need it), but I haven't really found a combat use for it.
Do you Bless cursed surfaces? They won't make new ones?
Bless water to fight on?
I found the status bonus on individuals seems to be "very small" and not worth it. So I never use it like that.
-onslaught+rage
-arrow spay hit hard againts bigger monster at close range
-force exchange+living at the edge, also very effective vs boss
-some source skill from original character also very usefull with low AP needed
That sure seems like an exploit if it works.
Then use Piercing damage I guess. lol
Bless is handy, but I usually use it more for blessing surfaces in order to get healing or make a cursed surface un-cursed so it can be dealt with, such as necrofire.
Chain lightning I've found to be really strong in most fights.
Thunderstorm is very strong as it lasts for three turns.
Dome of protection can be quite handy if you need to keep people alive, since all people need to be doing is standing in it and it doesn't affect enemies. Even if your party members are knocked down for example they still get armor back.
I also found the healing spells that use source to be quite strong, like mass cleanse wounds or steam lance (which is worse tbh since it cant hit allies behind you and doesnt remove as many statuses)
Grasp of the starve is a pain to set up since you need to use blood rain then cast it, but it does a lot of damage and stops people from moving.
Evasive aura was also very strong for keeping the party alive.
Beyond that I haven't found many of the other ones at my disposal currently to be that useful. Hailstorm is quite strong due to how much ice it puts down, much like in the first game, but since enemies have more movement spells in DOS 2, they don't slip on it as much.
Meteor Shower is nowhere near as strong as it was in the first game, quite inaccurate.
Ethereal storm makes random projectiles target enemies and allies, sometimes healing or damaging...could be interesting but kinda meh. Least it has a cool animation.
Pyroclastic eruption is very strong, but you have to make sure each enemy has a clear line of sight since it's projectiles come from you and not from the sky.
I haven't really used the spells like closed circuit, epidemic of fire, but I think they can be good since they deal lots of damage to targets around you.
Do you like have to carry Oil Barrels around with you and smash them before casting the spell?
Again, never used these spells myself much, but I could see possible uses for them with the right builds. Not the most efficient way to restore armor, nor too practical given you’d not frequently need the same armor type restored to the whole party at once, but still, it’s an option.