Divinity: Original Sin 2

Divinity: Original Sin 2

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Knavenformed Sep 16, 2018 @ 9:12am
Definitive Edition & Lone Wolf Builds
This is a question more for people who have finished Definitive with one or two characters in Lone Wolf.

I usually love brewing builds in games like these and I used probably 80hours in chapter one when the game came out just making builds, but in definitive I really hate the 10 cap on the class stuff.

So for the people who've done some lone wolfing, is the build variety still there or do your characters start to merge together because of the capped skills?
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Showing 1-14 of 14 comments
I've played it in the basic version with 2 characters, when there was no skill cap (mage & tank).
The caps was added because lone wolfs without them become extremely imbalanced in late game... (and trust me, its true)
But if you want to just have some fun, you are free to install mods, this one for example: https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/30
Imyo Sep 16, 2018 @ 3:34pm 
I love the game but to be absolutely honest build variety is non existent, there is like 4 different playstyles, and thats it, this is due to the armor systen not allowing to benefit from mixed damage and the fact that the fights end up being a race to decrease armor values to cc and win, this makes all builds that dont deal massive dmg just challenges for the player, without benefit whatsoever besides gimping your character for roleplaying purposes.

In my case the new (no fun allowed) cap forced me to have a bit of const, some leadership and perseverance, its nice, helpfull in a few cases, overall you just deal less dmg than before.

Or you can go hybrid and treat your character like if its two in one, i think its immersion breaking as ♥♥♥♥, but it can work for other ppl.
Last edited by Imyo; Sep 16, 2018 @ 3:37pm
Knavenformed Sep 16, 2018 @ 3:47pm 
Originally posted by Imyo:
I love the game but to be absolutely honest build variety is non existent, there is like 4 different playstyles, and thats it, this is due to the armor systen not allowing to benefit from mixed damage and the fact that the fights end up being a race to decrease armor values to cc and win, this makes all builds that dont deal massive dmg just challenges for the player, without benefit whatsoever besides gimping your character for roleplaying purposes.

In my case the new (no fun allowed) cap forced me to have a bit of const, some leadership and perseverance, its nice, helpfull in a few cases, overall you just deal less dmg than before.

Or you can go hybrid and treat your character like if its two in one, i think its immersion breaking as ♥♥♥♥, but it can work for other ppl.


Yeah I know, it doesn't feel as rewarding to specialize in one class type.
I love my Blood Knight build, it focuses on physical damage via B.Totems and B.Incarnate.

I loved the original game when I fell into the vampire cave and had to survive against a horde of bloodsuckers, and I did, with my own build. It felt good.

Now when I start Chapter 2 it feels like I'm already dipping into Warfare and jack of all trades CC skills a bit too much.

Also I get the immersion breaking, it feels like my magister story doing Kniles esque dude is becoming more and more just a toolbox, and not a characgter in the world.
Imyo Sep 16, 2018 @ 7:09pm 
Originally posted by Knavenformed:
Originally posted by Imyo:
I love the game but to be absolutely honest build variety is non existent, there is like 4 different playstyles, and thats it, this is due to the armor systen not allowing to benefit from mixed damage and the fact that the fights end up being a race to decrease armor values to cc and win, this makes all builds that dont deal massive dmg just challenges for the player, without benefit whatsoever besides gimping your character for roleplaying purposes.

In my case the new (no fun allowed) cap forced me to have a bit of const, some leadership and perseverance, its nice, helpfull in a few cases, overall you just deal less dmg than before.

Or you can go hybrid and treat your character like if its two in one, i think its immersion breaking as ♥♥♥♥, but it can work for other ppl.


Yeah I know, it doesn't feel as rewarding to specialize in one class type.
I love my Blood Knight build, it focuses on physical damage via B.Totems and B.Incarnate.

I loved the original game when I fell into the vampire cave and had to survive against a horde of bloodsuckers, and I did, with my own build. It felt good.

Now when I start Chapter 2 it feels like I'm already dipping into Warfare and jack of all trades CC skills a bit too much.

Also I get the immersion breaking, it feels like my magister story doing Kniles esque dude is becoming more and more just a toolbox, and not a characgter in the world.


The only way i could manage after 325 hours in this game, to get the feeling of going "hybrid" is by having 2 lone wolves, 1 is a ranger that can effectively use elemental arrows when needed, and a full int mage that has necromancy to deal with physical dmg, this way i have 2 guys that can deal both types of dmg without breaking immersion, one is Ifan wayfarer (hes actually a wayfarer so.. nice) and the other one is Lohse (she is an enchanter by default but it fits her lore perfectly to use necromancy and even summoning, inner demon is like HER SKILL).

With this party i have a ranger doing absurd physical dmg and moderate magical dmg, and a mage that deals insane elemental damage and moderate physical. It works, its fun, and it feels right.

I would love to play as a battlemage or a spellsword but in this game is just not possible. Sparkling swings isnt enough most of the time and its REALLY boring.
Pyromus Sep 16, 2018 @ 10:02pm 
Originally posted by Imyo:


I would love to play as a battlemage or a spellsword but in this game is just not possible. Sparkling swings isnt enough most of the time and its REALLY boring.

pft. Master of sparks is overpowered af though.
Hobocop Sep 16, 2018 @ 10:24pm 
Well, depends on how narrow your definition of a battlemage is.
Twitch.tv/KAEN_SG Sep 17, 2018 @ 2:43am 
I've finished the game 3 times.. and once in the definitive edition... recently played solo fane lone wolf... my playstyle has not changed at all.. melee still OP. But instead of one shotting the final battle with 45k+ crits... I am only critting for about 3k+. Which is really necessary balancing IMHO.

The Changes are GOOD and NECESSARY.... the game is already too easy on tactician... I don't know what "builds" get broken.. but I always make my own builds and it's fun figuring out how to make it all work together.

Currently playing Dwarven Battlemage solo tactican honour.... Dwarves suck TBH... using dwarf has a handicap... and boy is it hard.

Streamed here if you wanna watch me wiping on honour mode... :P
http://twitch.tv/Kaen_SG

Imyo Sep 17, 2018 @ 9:12am 
Originally posted by Twitch.tv/KAEN_SG:
I've finished the game 3 times.. and once in the definitive edition... recently played solo fane lone wolf... my playstyle has not changed at all.. melee still OP. But instead of one shotting the final battle with 45k+ crits... I am only critting for about 3k+. Which is really necessary balancing IMHO.

The Changes are GOOD and NECESSARY.... the game is already too easy on tactician... I don't know what "builds" get broken.. but I always make my own builds and it's fun figuring out how to make it all work together.

Currently playing Dwarven Battlemage solo tactican honour.... Dwarves suck TBH... using dwarf has a handicap... and boy is it hard.

Streamed here if you wanna watch me wiping on honour mode... :P
http://twitch.tv/Kaen_SG


This guy knows his stuff.
Sgáthach Sep 17, 2018 @ 2:36pm 
LW still viable. You can build a crit master by the end of the game, the difference is only in his/her school and the type of damage. If physical - go with strength or finesse, if magic - intellegence and talent Savage Sortilege. Max Wits and the needed attribute.
You probably won't get 100%, but it will be somewhere very close.
PastyOrange Sep 17, 2018 @ 4:23pm 
I just finished a definitive edition Lone Wolf Classic Mode run with a friend who had never played before. I was a Ranger with points heavily invested in Summoning, Warfare, and Necromancer. He was a Mage with points spread in every element plus Summoning and Necromancer. Even with this large spread, we still managed to beat the game and have fun with cool combos in 50-ish hours. I think we only retried one battle a couple times and that was the Loic fight. Not sure if this answers your question, but we had one hero phys and the other magic, spread out abilities, and still managed to play the game with caps.
Imyo Sep 17, 2018 @ 7:25pm 
Originally posted by Roger:
I just finished a definitive edition Lone Wolf Classic Mode run with a friend who had never played before. I was a Ranger with points heavily invested in Summoning, Warfare, and Necromancer. He was a Mage with points spread in every element plus Summoning and Necromancer. Even with this large spread, we still managed to beat the game and have fun with cool combos in 50-ish hours. I think we only retried one battle a couple times and that was the Loic fight. Not sure if this answers your question, but we had one hero phys and the other magic, spread out abilities, and still managed to play the game with caps.

Both your characters were able to perfectly deal both types of dmg, its called hybrid, your ranger even had summoning to spice it even more, it doesnt apply to the typical magic dmg dealer or physical damage dealer.
Knavenformed Sep 18, 2018 @ 4:32am 
Originally posted by Roger:
I just finished a definitive edition Lone Wolf Classic Mode run with a friend who had never played before. I was a Ranger with points heavily invested in Summoning, Warfare, and Necromancer. He was a Mage with points spread in every element plus Summoning and Necromancer. Even with this large spread, we still managed to beat the game and have fun with cool combos in 50-ish hours. I think we only retried one battle a couple times and that was the Loic fight. Not sure if this answers your question, but we had one hero phys and the other magic, spread out abilities, and still managed to play the game with caps.

Your builds sound just like the "jack of all trades" classes I was implying.
I'm more of a strict ruleset build type of person. Like making a buiild out of some interesting elements and synergies, but keeping it there.

For example I love the perk Logan's Loophole in Fallout New Vegas, going for lvl50 is fun and all with great ability to extend your character to many places, but I prefer capping at level 30 and being X role and having the feeling being an expert in one area.

So I was just wondering if the school cap of 10 makes it so that investing in a more immersive character is less rewarding than in the original game.
Imyo Sep 18, 2018 @ 5:24am 
Originally posted by Knavenformed:
Originally posted by Roger:
I just finished a definitive edition Lone Wolf Classic Mode run with a friend who had never played before. I was a Ranger with points heavily invested in Summoning, Warfare, and Necromancer. He was a Mage with points spread in every element plus Summoning and Necromancer. Even with this large spread, we still managed to beat the game and have fun with cool combos in 50-ish hours. I think we only retried one battle a couple times and that was the Loic fight. Not sure if this answers your question, but we had one hero phys and the other magic, spread out abilities, and still managed to play the game with caps.

Your builds sound just like the "jack of all trades" classes I was implying.
I'm more of a strict ruleset build type of person. Like making a buiild out of some interesting elements and synergies, but keeping it there.

For example I love the perk Logan's Loophole in Fallout New Vegas, going for lvl50 is fun and all with great ability to extend your character to many places, but I prefer capping at level 30 and being X role and having the feeling being an expert in one area.

So I was just wondering if the school cap of 10 makes it so that investing in a more immersive character is less rewarding than in the original game.

It is, its still enough tho, just not one shot type of crap like before. And now gear is really important to maximize your dmg.
Buckhead2015 Sep 18, 2018 @ 7:07am 
I'm level 9 now on DOS Definitive Edition on Tactician mode and I'm doing well. The fights are a little harder and I can already tell that my damage dealt will be alot less end game than in Classic mode. I'm still having fun! I have a 2 handed physical damage warrior and a dagger and shield physical damage necromancer :steamhappy:
Last edited by Buckhead2015; Sep 18, 2018 @ 7:07am
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Date Posted: Sep 16, 2018 @ 9:12am
Posts: 14