Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Go with:
geo + pyro
aero + hydro
geo + hydro
summoning + geo + pyro + aero + hydro
The first three max out their 2 schools of magic. The summoner only invests 2 or 3 into each of the elemental magics for utility and cc, while maxing out summoning.
You can also mix it up on gear. Have 1 use a staff, 1 dual wand, and the other two can go wand + shield.
In both cases only a pretty low investment into the actual elemental skills is required to be effective, leaving you free to add something else.
Yep. Scoundrel/Poly with Torturer talent is brutal. Start by delaying your turn. When you get to act again, Backslash behind the target, hit them with Sever Tendons and maybe Serrated Blade. This should clear all or most of their physical armor while applying two nasty damage statuses thanks to Torturer. And because you delayed, you're almost certainly going to act again before your target, so you'll then get to slap Chicken Claw on them. Since chickens have to run away they'll eat a ton of damage from Sever Tendons (and probably a backstab attack of opportunity, because what melee backstabber wouldn't take opportunist?)...