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So status effects that might reduce your accuracy(Blinded, etc,), or increase the enemies dodge chance(dwarves, dualwielding skills, effects&buffs), will increase the frequency of misses.
That is the one benefit of the 1-handed weapon skill. Your accuracy remains high in most situations(unless it is uncanny evasion, but even with that, you still have a half decent chance to land a hit).
Use spells/effects to reduce the enemy's dodge chance or to buff your own accuracy.
To respond to Fendelphi: generally it's not a status effect type deal - if anything it's in my party's favor and not in the opponets. It's an acutal 95% chance to hit with no buffs often times (because I'm in a party which de-buffs often) and I just can't seem to land a thing.)
1: Yeah, while it displays a flat percentage chance, it's still doing a dice roll, it's just not an obvious one. Just imagine the game is rolling a virtual D20 every time you attack, and it should make more sense.
2: Actually, the game, when you attack, SHOULD show your accurate hit chance, so if you're debuffed, or the enemy is buffed, it shouldn't display 95% hit chance.
But yeah, I can understand the irritation of missing repeatedly with 95% hit chance. My Warrior missed his AoE attack once on every target despite a 95% hit chance for each.
My frustration is that #2, and what you explain after - is exactly what I am experiencing, only in what I feel are exaggerated terms. I'd bought and played the first game (and this sequel, obviously) because I liked how much it represented D&D.
That being said, I think I'm having a problem with clarity in this thread - I've 'Provoke'd multiple enemies in the game, and had them gather around me, then 'Whirlwind'ed them... that is not my problem, I expect to miss one out of 6 enemies surronding me sometimes. My problem is how often (what I think is irregularly unusual) I make regular attack strikes against opponets and they just miss.
In my D&D sessions, maybe once.... possibly twice per session. I guess the question is how often do I roll in my D&D session VS how many times do I attack in my Divinity sessions:
That I can't answer... I'll try to get more concrete numbers when I can, I just find it outlandish how poorly my Warrior misses often in Divinity.
Boy, in my last session I rolled 6 1s in a row. 11 total in the session.
Thankfully there were four other people rolling very well to make up for my crappy dice rolling.
But for real, I think in order for you to really know if you're being jaded, you'll have to keep track of every single attack made with 95%. You're probably paying way more attention to the attacks you're missing than the attacks that you're hitting. That being said you're probably missing more than 5%, due to other factors that aren't calculated, but not by much. Unfortunately, you wouldn't really know if you are being jaded or not until after a couple thousand attacks at 95%.
I'm not saying that you're wrong, in fact you're probably right. Just, it's not enough to know for certain off of a couple misses from a single session.
Luck is something that no matter what we do, who or what we pray to, how many times we mash B, how we roll, how well we've rolled before, or the probabilty it has, we have no control over it... ♥♥♥♥♥♥♥ 6 1s in a row...
Will Wheaton? Is that you?
Yeah you dont miss that much, still they nerfed accuracy big time, you need to use the game mechanics to be able to consistently hit, cripple and stuff like that works, etc.
1. You attack with 95% to hit chance and hit.
2. Enemy has a chance to dodge (new physical nerf)
3. If Enemy dodges you *MISS*, even though you rolled a hit
4. If Enemy doesn't dodge, apply damage to them.
So you will MISS 5% of the time, but how often an enemy will dodge is impossible to calculate.
I think the enemy dodge chance actually just reduces your chance to hit when hitting them...
At least, that's what would make sense to me.