Divinity: Original Sin 2

Divinity: Original Sin 2

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Klim Sep 13, 2018 @ 10:17am
Pls explain about summoner totems
Intellect increase totem dmg? Pls explain.
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Stabbey Sep 13, 2018 @ 10:24am 
The caster's INT does not matter, the totems themselves are gaining the INT, which makes them better.
AzureTheGamerKobold Sep 13, 2018 @ 10:55am 
Originally posted by Klim:
Intellect increase totem dmg? Pls explain.

as you raise SUMMONING the int of the totem increases there by boosting there damage... i have a 4x summoner team and funniest thing i do is spamming totems with 4 summoners i can potentially have 12 totems up which all hit for about as much as my offensive spells and can absolutely WRECK some enemies and getting them to stop and kill my totems is a win in my book! anyway been a fun little play through so far =3
➕⁺+₊ ⁺ Sep 13, 2018 @ 11:24am 
Also totems been buffd in one of the latest patches to scale better at the endgame, making totem spam even more effective!
Imyo Sep 13, 2018 @ 1:02pm 
The only way to increase totem damage is by levelin up and summoning skill, nothing else, the new change in DE is that totems GAIN intelligence per level or skill (cant remember) but it has nothing to do with YOUR int. Totems were already pretty much broken unless you take into account the one shot kill skills like blood storm, totems not only deal nice dmg but also act as shields, and last for a few turns at the cost of 2 AP, not even counting the fact that you dont need a build dedicated for them, just summoning.
Twitch.tv/KAEN_SG Sep 13, 2018 @ 3:02pm 
I'm lvl 18 in act 4 on tactician currently... i got to say that totems are still disappointing at end game... I have 14 warfare and 14 summoning.. and i backstab for 1300 approx... while my totems only hit for approx 300 a hit. Have to wait 3 turns for it to do 900 damage... or just do 1300 damage now, you figure?
Imyo Sep 13, 2018 @ 4:53pm 
Originally posted by Twitch.tv/KAEN_SG:
I'm lvl 18 in act 4 on tactician currently... i got to say that totems are still disappointing at end game... I have 14 warfare and 14 summoning.. and i backstab for 1300 approx... while my totems only hit for approx 300 a hit. Have to wait 3 turns for it to do 900 damage... or just do 1300 damage now, you figure?

The range of the totems (its own range plus your cast range) their utility, their versatility in types of damage, the fact that its another target for your enemies, it all adds up, its not THE BEST SKILL EVER, but its really viable, and certainly didnt need a buff to be viable.
Stabbey Sep 13, 2018 @ 5:03pm 
Originally posted by Twitch.tv/KAEN_SG:
I'm lvl 18 in act 4 on tactician currently... i got to say that totems are still disappointing at end game... I have 14 warfare and 14 summoning.. and i backstab for 1300 approx... while my totems only hit for approx 300 a hit. Have to wait 3 turns for it to do 900 damage... or just do 1300 damage now, you figure?

On your second turn, though, you can create another totem, and on your third and subsequent turns, you can create a third totem.

Turn 1: 300 damage.
Turn 2: 300 + 300 damage
Turn 3: 300 + 300 + 300 damage
Turn 4: 300 + 300 + 300 damage
(and so on)

And summoning can be done at relatively little risk compared to walking into melee range of enemies, and if your totems (placed away from yourself) get targeted, that's damage you're not taking.

It might be true that Summoning is not itself the most powerful, but it has other advantages, liek flexibility and safety.
gimmethegepgun Sep 13, 2018 @ 5:13pm 
Originally posted by Stabbey:
Originally posted by Twitch.tv/KAEN_SG:
I'm lvl 18 in act 4 on tactician currently... i got to say that totems are still disappointing at end game... I have 14 warfare and 14 summoning.. and i backstab for 1300 approx... while my totems only hit for approx 300 a hit. Have to wait 3 turns for it to do 900 damage... or just do 1300 damage now, you figure?

On your second turn, though, you can create another totem, and on your third and subsequent turns, you can create a third totem.

Turn 1: 300 damage.
Turn 2: 300 + 300 damage
Turn 3: 300 + 300 + 300 damage
Turn 4: 300 + 300 + 300 damage
The fact that you're consistently dealing damage doesn't change the fact that that damage is lower. Each totem does 900 damage, over 3 turns, which can be cut short. Whereas the backstab does more damage, instantly.
jamesc70 Sep 13, 2018 @ 5:47pm 
Originally posted by Twitch.tv/KAEN_SG:
I'm lvl 18 in act 4 on tactician currently... i got to say that totems are still disappointing at end game... I have 14 warfare and 14 summoning.. and i backstab for 1300 approx... while my totems only hit for approx 300 a hit. Have to wait 3 turns for it to do 900 damage... or just do 1300 damage now, you figure?

^ This guy is dead on, don't listen to anyone else that says otherwise.

I'm about to reach Arx, and Summoning is worthless, at least for a lone wolf team. It was great in Act 1 where you can get a Champion Incarnate way fast, but I see the same thing the guy I quoted said - I can do FAR more damage with a regular attack for 2AP (~1500 vs 300 by an incarnate or totem).

Most of my battles are done by turn 4 if not earlier, so the the whole "my 4 totemz and incarnate..." nonsense, is well, nonsense. Unless you wanna chug potions and waste AP healing that should be AP killing, UNTIL your summons can kill something. I'd rather do 5 rounds of incarnate/totem damage NOW, and every turn, rather than wait for it...







Pyromus Sep 13, 2018 @ 7:20pm 
In arx, one of my favorite things to do is spam totem scrolls with the talent that reduces scroll AP by 1. 4 totems each turn is hilarious, and I usually save up on them until level 18 and grab the talent at 18.
Imyo Sep 13, 2018 @ 7:45pm 
Originally posted by gimmethegepgun:
Originally posted by Stabbey:

On your second turn, though, you can create another totem, and on your third and subsequent turns, you can create a third totem.

Turn 1: 300 damage.
Turn 2: 300 + 300 damage
Turn 3: 300 + 300 + 300 damage
Turn 4: 300 + 300 + 300 damage
The fact that you're consistently dealing damage doesn't change the fact that that damage is lower. Each totem does 900 damage, over 3 turns, which can be cut short. Whereas the backstab does more damage, instantly.

Not everything is about doing the highest damage possible, backstabs require your character to be in extreme danger if you are out of cooldowns or you somehow miss or whatever, while being a summoner can be done almost outside the battlefield, plus its more than 300 dmg tho, and its versatility, water and electrified totems are broken, and im not even talking about how it makes your party bigger in numbers, thats already a huge advantage, you can kite forever and the enemis cant just ignore the totems, eventually they will be forced to waste THEIR AP to finish off your totems, plus various ways to destroy the brains of the AI with just totem placement.

I get it its not the mainstream super minmaxer full damage brainless playstyle everyone is playing, but its actually fun and more than viable.
jackaholed Sep 13, 2018 @ 8:11pm 
What causes totems to "level up"?

I've noticed this a few times. It seems to happen immediately upon summoning one. Gold text appears above the totem that says "level up"

Also, yes, a 4 person summoning party is ♥♥♥♥♥♥♥ awesome....
Imyo Sep 13, 2018 @ 8:14pm 
Originally posted by jackaholed:
What causes totems to "level up"?

I've noticed this a few times. It seems to happen immediately upon summoning one. Gold text appears above the totem that says "level up"

Also, yes, a 4 person summoning party is ♥♥♥♥♥♥♥ awesome....

Pretty sure thats a bug, or maybe the first time you summon a totem after YOU level up, still, the dmg of totems increase with your level and your summoning level only. And i have to test it but i think they also benefit from high ground.
Last edited by Imyo; Sep 13, 2018 @ 8:15pm
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Date Posted: Sep 13, 2018 @ 10:17am
Posts: 13