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as you raise SUMMONING the int of the totem increases there by boosting there damage... i have a 4x summoner team and funniest thing i do is spamming totems with 4 summoners i can potentially have 12 totems up which all hit for about as much as my offensive spells and can absolutely WRECK some enemies and getting them to stop and kill my totems is a win in my book! anyway been a fun little play through so far =3
The range of the totems (its own range plus your cast range) their utility, their versatility in types of damage, the fact that its another target for your enemies, it all adds up, its not THE BEST SKILL EVER, but its really viable, and certainly didnt need a buff to be viable.
On your second turn, though, you can create another totem, and on your third and subsequent turns, you can create a third totem.
Turn 1: 300 damage.
Turn 2: 300 + 300 damage
Turn 3: 300 + 300 + 300 damage
Turn 4: 300 + 300 + 300 damage
(and so on)
And summoning can be done at relatively little risk compared to walking into melee range of enemies, and if your totems (placed away from yourself) get targeted, that's damage you're not taking.
It might be true that Summoning is not itself the most powerful, but it has other advantages, liek flexibility and safety.
^ This guy is dead on, don't listen to anyone else that says otherwise.
I'm about to reach Arx, and Summoning is worthless, at least for a lone wolf team. It was great in Act 1 where you can get a Champion Incarnate way fast, but I see the same thing the guy I quoted said - I can do FAR more damage with a regular attack for 2AP (~1500 vs 300 by an incarnate or totem).
Most of my battles are done by turn 4 if not earlier, so the the whole "my 4 totemz and incarnate..." nonsense, is well, nonsense. Unless you wanna chug potions and waste AP healing that should be AP killing, UNTIL your summons can kill something. I'd rather do 5 rounds of incarnate/totem damage NOW, and every turn, rather than wait for it...
Not everything is about doing the highest damage possible, backstabs require your character to be in extreme danger if you are out of cooldowns or you somehow miss or whatever, while being a summoner can be done almost outside the battlefield, plus its more than 300 dmg tho, and its versatility, water and electrified totems are broken, and im not even talking about how it makes your party bigger in numbers, thats already a huge advantage, you can kite forever and the enemis cant just ignore the totems, eventually they will be forced to waste THEIR AP to finish off your totems, plus various ways to destroy the brains of the AI with just totem placement.
I get it its not the mainstream super minmaxer full damage brainless playstyle everyone is playing, but its actually fun and more than viable.
I've noticed this a few times. It seems to happen immediately upon summoning one. Gold text appears above the totem that says "level up"
Also, yes, a 4 person summoning party is ♥♥♥♥♥♥♥ awesome....
Pretty sure thats a bug, or maybe the first time you summon a totem after YOU level up, still, the dmg of totems increase with your level and your summoning level only. And i have to test it but i think they also benefit from high ground.