Divinity: Original Sin 2

Divinity: Original Sin 2

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Forblaze Aug 1, 2018 @ 12:23pm
Sources of two turn CC?
So far i've seen chicken form from chicken claw, charm from dominate person, and terrify from inner demon. Are there any other skills that give CC debuffs that last multiple turns?
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Showing 1-14 of 14 comments
Recjawjind Aug 1, 2018 @ 12:25pm 
We talking hard cc or any cc?
PK_Ultra Aug 1, 2018 @ 2:19pm 
theres a trick in the game where if you drop an enemy characters heathbar to 0, they will be permanently unable to attack you. Without a doubt, the best CC strategy in the game.
AnonymousBard Aug 2, 2018 @ 5:06am 
Almost any combo of Hydro/Aero or Geo/Pyro? Lol
Pyromus Aug 2, 2018 @ 6:17am 
I think cursed frozen surfaces give 2 turn freeze. But without mods, that is something you won't be able to consistently do until the third island, and only with undead in the party.
Forblaze Aug 2, 2018 @ 6:41am 
Originally posted by Recjawjind the Sunbro \T/:
We talking hard cc or any cc?

The kind of CC that prevents enemies from attacking.

Originally posted by ProjectTruth:
Almost any combo of Hydro/Aero or Geo/Pyro? Lol

Such as?
AnonymousBard Aug 2, 2018 @ 2:34pm 
Originally posted by Forblaze:
Originally posted by Recjawjind the Sunbro \T/:
We talking hard cc or any cc?

The kind of CC that prevents enemies from attacking.

Originally posted by ProjectTruth:
Almost any combo of Hydro/Aero or Geo/Pyro? Lol

Such as?

Well like above said, there's soft and hard cc. By your last post, you seem to be wanting hard cc.

Aero/hydro will be best for hard cc, as geo/Pyro is more soft cc (though it's easier to inflict and in MUCH larger quantities).

Rain/Blood Rain+Electric Bolt would be the bread and butter hard cc imo. And you can get it at a decently low level (end of 1st act/beggining of second) though I see no reason not to get it by mid act 1 if you push for it.

Rain+ ice shards is another good one.

So like I said.... Pretty much any aero+hydro combo (don't underestimate geo+pyro). Just find a wiki and read skill book descriptions...
Pyromus Aug 3, 2018 @ 6:37am 
Oh, another one that is technically just instantaneous 1 turn cc over and over, would be an electric totem right next to an enemy in both a water puddle and a steam cloud. The electric totem will shock both the cloud and the water, and the enemy will become stunned as soon as its turn starts. The only way to break that would be removing a surface, or another enemy walking through and getting stunned instead.
Forblaze Aug 4, 2018 @ 9:45am 
Originally posted by ProjectTruth:
Well like above said, there's soft and hard cc. By your last post, you seem to be wanting hard cc.

Aero/hydro will be best for hard cc, as geo/Pyro is more soft cc (though it's easier to inflict and in MUCH larger quantities).

Rain/Blood Rain+Electric Bolt would be the bread and butter hard cc imo. And you can get it at a decently low level (end of 1st act/beggining of second) though I see no reason not to get it by mid act 1 if you push for it.

Rain+ ice shards is another good one.

So like I said.... Pretty much any aero+hydro combo (don't underestimate geo+pyro). Just find a wiki and read skill book descriptions...

I've only ever seen stun, slow, and freeze last one turn.
AnonymousBard Aug 4, 2018 @ 3:18pm 
Originally posted by Forblaze:
Originally posted by ProjectTruth:
Well like above said, there's soft and hard cc. By your last post, you seem to be wanting hard cc.

Aero/hydro will be best for hard cc, as geo/Pyro is more soft cc (though it's easier to inflict and in MUCH larger quantities).

Rain/Blood Rain+Electric Bolt would be the bread and butter hard cc imo. And you can get it at a decently low level (end of 1st act/beggining of second) though I see no reason not to get it by mid act 1 if you push for it.

Rain+ ice shards is another good one.

So like I said.... Pretty much any aero+hydro combo (don't underestimate geo+pyro). Just find a wiki and read skill book descriptions...

I've only ever seen stun, slow, and freeze last one turn.

Well honestly bub, at this point your just being a picky sob.

Anybody whose put more than 5 minutes into the game will tell you,that while it's not guaranteed, rain+shocking bolt will stun several enemies with no magic armour (a requirement any way you shake it), several rounds.

Instead of wasting our time, try wasting your own by reading wikis or *gasp* playing the game and finding out for yourself.
Forblaze Aug 4, 2018 @ 10:39pm 
Originally posted by ProjectTruth:
Well honestly bub, at this point your just being a picky sob.

Anybody whose put more than 5 minutes into the game will tell you,that while it's not guaranteed, rain+shocking bolt will stun several enemies with no magic armour (a requirement any way you shake it), several rounds.

Instead of wasting our time, try wasting your own by reading wikis or *gasp* playing the game and finding out for yourself.

There is no need to be upset.
Forblaze Aug 5, 2018 @ 1:43am 
Originally posted by davemytnick33:
I think cursed frozen surfaces give 2 turn freeze. But without mods, that is something you won't be able to consistently do until the third island, and only with undead in the party.

Frozen from cursed ice seems to only last one turn too, but the surface itself reapplies the frozen status pretty aggressively. It's pretty hand if you can get the ice to stick around.
Pyromus Aug 5, 2018 @ 6:21am 
Originally posted by ProjectTruth:
Originally posted by Forblaze:

I've only ever seen stun, slow, and freeze last one turn.

Well honestly bub, at this point your just being a picky sob.

Anybody whose put more than 5 minutes into the game will tell you,that while it's not guaranteed, rain+shocking bolt will stun several enemies with no magic armour (a requirement any way you shake it), several rounds.

Instead of wasting our time, try wasting your own by reading wikis or *gasp* playing the game and finding out for yourself.
The post asked if there's any two turn cc and you gave a few one turn cc options. No one is being picky, you just aren't answering the question.
Forblaze Aug 9, 2018 @ 11:01am 
Originally posted by Forblaze:
Frozen from cursed ice seems to only last one turn too, but the surface itself reapplies the frozen status pretty aggressively. It's pretty hand if you can get the ice to stick around.

Cursed frozen blood seems to apply 2 turns of frozen.
Uraoen Aug 9, 2018 @ 11:12am 
Originally posted by ProjectTruth:
Originally posted by Forblaze:

I've only ever seen stun, slow, and freeze last one turn.

Well honestly bub, at this point your just being a picky sob.

Anybody whose put more than 5 minutes into the game will tell you,that while it's not guaranteed, rain+shocking bolt will stun several enemies with no magic armour (a requirement any way you shake it), several rounds.

Instead of wasting our time, try wasting your own by reading wikis or *gasp* playing the game and finding out for yourself.

Lmao, fk this guy. No one said you had to come and waste your valuable wank off time. No room for your toxic ass here. GTFO
Last edited by Uraoen; Aug 9, 2018 @ 11:13am
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Date Posted: Aug 1, 2018 @ 12:23pm
Posts: 14