Divinity: Original Sin 2

Divinity: Original Sin 2

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mrmike_49 Nov 13, 2018 @ 4:46pm
Manual - what manual??
That's not a manual, it's a ......well, really I don't know what to call it, except a P.O.S.:steamfacepalm:

This game is fairly complicated, and NEEDS a manual.

lack of a manual is 1 star off the top of any review
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Showing 1-15 of 26 comments
FireGryph Nov 13, 2018 @ 11:14pm 
your manual is google.
mrmike_49 Nov 13, 2018 @ 11:30pm 
kinda sad that all too many game devs think the same thing
FireGryph Nov 13, 2018 @ 11:42pm 
Originally posted by mrmike_49:
kinda sad that all too many game devs think the same thing

Might I ask why you want a pdf rather than the wiki or googling the answers you need? What info do you miss from a manual?

Old paper manuals turned to garbage as they were printed for previous versions of the game. An update that changes stats or spells around makes a manual useless for things like spell lists.
Godwoken Dovahkiin Nov 14, 2018 @ 12:30am 
Didn't need a manual to play this game, just logic and learning from mistakes. Play how you want to play and explore.
Dragon Nov 14, 2018 @ 12:44am 
Yup, you are right OP, the so-called manual for DOS 2 is a joke. It's not even a manual. It's completely useless.

DOS 1's manual was pretty bad, but at least it was a manual. And DOS 1's manual is a literary masterpiece compared to DOS 2's 'manual.'
Last edited by Dragon; Nov 14, 2018 @ 12:45am
lolschrauber Nov 14, 2018 @ 1:40am 
Whats your issue with the game? I found it a bit complicated myself, but I got the hang of it after a few hours. Sure, there's always more to figure out, but I don't think it's THAT bad.

I guess most devs just don't put a lot of effort into manuals, because people barely ever cared about those and most people just look stuff up on the internet these days.
Why do you need to be spoon fed how ♥♥♥♥ works? are you that incapable of learning on your own?
restarter Nov 14, 2018 @ 6:01am 
a manual, lol. you mean that booklet that used to come with games that was the vaguest of vague of information sources? besides something like gary grigsby game, why on earth would you want an even more useless pdf? ....a manual .....the 90's called and they want their manual back.
Eelectrica Nov 14, 2018 @ 8:43am 
What, the game has a manual? Who knew?
I've never needed one, it's a pretty straight forward game.
mad Nov 14, 2018 @ 8:47am 
Basic reading comprehension should be enough for this game, this isn't D&D, everything that you need to know is in game and the game design has done good enough for everyone I personally know.
linda6943 Nov 14, 2018 @ 9:15am 
Do none of you allow for different styles of play? My sister and I always used opposite approaches to new games: she'd plunge right in, learning as she went. I'd read every word of the manual, trying to absorb as much as possible before starting in. (Back then, tutorials were only available in strategy games.) I still like manuals; my sister still can't be bothered.
Chacun a son gout!
mad Nov 14, 2018 @ 9:21am 
That's your approach and that's valid, but saying this game needs a manual is a big stretch; If he really wants to study the game like you do then just read the wiki, its 2018 not 1990
linda6943 Nov 14, 2018 @ 9:27am 
Originally posted by Meowlicus:
a manual, lol. you mean that booklet that used to come with games that was the vaguest of vague of information sources? besides something like gary grigsby game, why on earth would you want an even more useless pdf? ....a manual .....the 90's called and they want their manual back.
Lol--I still have my 20-sided die necklace, worn in GG's honor.
linda6943 Nov 14, 2018 @ 9:34am 
Originally posted by FireGryph:
Originally posted by mrmike_49:
kinda sad that all too many game devs think the same thing

Might I ask why you want a pdf rather than the wiki or googling the answers you need? What info do you miss from a manual?

Old paper manuals turned to garbage as they were printed for previous versions of the game. An update that changes stats or spells around makes a manual useless for things like spell lists.
There are those of us who became accustomed to manuals back in the 90's. There was no Google until 1997, much less a wiki for anything. To get any hints or tips, you either spent money on a toll call to the manufacturer's hint line or read about the game (if you were lucky) in one of the monthly game magazines or a Prima Guide. I still have a Shay Addams publication which contained hints for the original Divine Divinity. So we're behind the times--so?
mrmike_49 Nov 14, 2018 @ 10:12am 
Originally posted by FireGryph:
Originally posted by mrmike_49:
kinda sad that all too many game devs think the same thing

Might I ask why you want a pdf rather than the wiki or googling the answers you need? What info do you miss from a manual?

Old paper manuals turned to garbage as they were printed for previous versions of the game. An update that changes stats or spells around makes a manual useless for things like spell lists.

And online guides have the exact same problem of being obsolete, I see that a lot, especially with DLC added in.
But I still want a manual to start
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Date Posted: Nov 13, 2018 @ 4:46pm
Posts: 26