Divinity: Original Sin 2

Divinity: Original Sin 2

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Respec or restart?
I realized that I've put 3 ranks into two-handed fighting when I should have been doing dual-wielding. No, I'm not new, I'm just a moron :steamfacepalm:

I'm currently in Braccus Rex secret vault. Would it be faster to start the game over, or can I respec this skill in Act 2 as I've read elsewhere? (Avoiding spoilers so I don't know how far I've progressed)

Thanks in advance for your suggestion.
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Showing 1-15 of 26 comments
Stormsong Jan 27, 2020 @ 12:17pm 
You can respec easily enough, if you can get off the island despite your misallocation. I would keep going. This early on that bit of points misplaced those categories shouldn't crush your chances of escape.
Cake for Mumm-Ra Jan 27, 2020 @ 1:13pm 
Ok sweet. Yea I think I can pull it off. My two-hander (dual-wielding) shadowblade is still the most dangerous member of the party lol
Gwizzz Jan 27, 2020 @ 1:18pm 
Easier still. One of the gift bags adds a respec mirror to the Fort Joy arena. Useful for respecing companions you just added to your party. This dev created mirror does not screw up any portraits like other mirrors added through mods. But like mods, using gift bags may disable achievements. You can google on mods and achievements for additional info I can't include here.
Chaoslink Jan 27, 2020 @ 2:09pm 
You should have access to respec by level 8/9. Just keep going and once you’re on the ship, you have access to the respec mirror from then on on the bottom deck. Once you get there, you can take those points out of dual wield and put them in Warfare where they belong, alongside any other weapon skill allocations any of your physical damage characters have.

Warfare > any relevant weapon skill.
Chaoslink Jan 27, 2020 @ 2:14pm 
I know you might be looking at it and Warfare is just 5% damage while the weapon skills are 5% and something else.

Thing is, the weapon skills apply only to the base weapon damage of your equipped weapon. Warfare applies to all physical output, even the physical damage healing does to undead, and applies this bonus to the value that is calculated AFTER the attributes and other thing affect that base damage, effectively boosting the efficiency of things like strength as well. Even archers should be stacking it.
Last edited by Chaoslink; Jan 27, 2020 @ 2:14pm
Cake for Mumm-Ra Jan 27, 2020 @ 2:27pm 
Originally posted by Chaoslink:
I know you might be looking at it and Warfare is just 5% damage while the weapon skills are 5% and something else.

Thing is, the weapon skills apply only to the base weapon damage of your equipped weapon. Warfare applies to all physical output, even the physical damage healing does to undead, and applies this bonus to the value that is calculated AFTER the attributes and other thing affect that base damage, effectively boosting the efficiency of things like strength as well. Even archers should be stacking it.
Yea I'm definitely pumping Warfare for my ranger and she is doing excellent damage. Glad I found this tip because it's not very intuitive for the genre (imo)
Chaoslink Jan 27, 2020 @ 2:34pm 
Yeah, I feel like it’s there in the skill description, but it’s incredibly unnoticeable to the extent that you only see it when actively looking for it after understanding how it works already.

In the end, it’s better to avoid the weapon skills anyway as it allows you to swap on the go. If you find two really nice one handed weapons, you can go dual wield for awhile without consequence. Generally, the only weapon skills you’ll have are from gear outside very niche builds. Even those builds don’t usually invest the weapon skills until the final act anyway.
rasmasyean Jan 27, 2020 @ 6:53pm 
Keep in mind that a Rogue is technically the "DPS class". A "Shadowblade" is part "Battlefield Manipulator" hybrid DPS. So if you're going for the persistent dodge, you might want to stick with Dual-Wielding depending on what your build is geared for. Also, some Polymorph skills in certain situations (esp. Boss fights), do more "DPS" than added damage inflicted by Warfare pumping (of physical attacks in this case).
KalkiKrosah Jan 27, 2020 @ 11:13pm 
If you're drunk or tired I can see how your brain interpreted two handed to mean using two weapons in your two hands. Its suboptimal but I think you should be ok. There's really only 2-3 tough fights that take place on Fort Joy so you shouldn't need a min/max build if your tactics are sound.

The respec mirror will allow you to remedy this and should you decide you do want to optimize your rogue build you can copy quackstack's rogue build and tailor it to your playstyle accordingly.

https://youtu.be/ZFZPWAH5ZkU
Wither Jan 28, 2020 @ 4:34am 
You will run out of money to buy those skills books. Even bribe merchant, it still cost quite alot.
Chaoslink Jan 28, 2020 @ 9:02am 
Originally posted by ONE:
You will run out of money to buy those skills books. Even bribe merchant, it still cost quite alot.
Depends on how efficient you are. I tend to leave act one with 2-6 copies of every available skillbook in act one, the best gear on offer, plenty of consumables as well as the materials to craft more, roughly 80 res scrolls and still have between 120k and 200k gold. But most of that is just making effective use of thievery.
LukanGamer Jan 28, 2020 @ 9:09am 
ya all know thieving is stupid *and* "broken". (though to each their own if they want to)
Chaoslink Jan 28, 2020 @ 9:17am 
Originally posted by LukanGamer:
ya all know thieving is stupid *and* "broken". (though to each their own if they want to)
Not as broken as the old backpack exploit. That made gold worthless.
Cake for Mumm-Ra Jan 28, 2020 @ 9:42am 
Ah. I had not considered the potential costs of respec'ing. Sounds like I'll need to purchase skill books - for my shadowblade, I can certainly afford it. However, optimizing my whole team now that I know how the mechanics work might be cost prohibitive. I think I have ~8k as I'm now ready to leave the island.

I also didn't understand how memory works, and I think I've wasted too many points on my dedicated Summoner.

Roguery is broken you say? Copies of each skill book and wealth beyond count you say?

Maybe I should spend some more time on the island before I move on.
Chaoslink Jan 28, 2020 @ 9:56am 
If you haven't yet recruited everyone, you can make the ones you haven't a shadowblade. It gives them thievery by default and you can have them snag you some extra gold and items...

Memory is pretty simple though. Each point gives you another slot to have more spells. You get one free one every other level though. Still, my mages often have 17-18 memory by the end of act one, the others 14-15. Having access to more abilities for different scenarios can often be better than dealing a bit of extra damage.
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Date Posted: Jan 27, 2020 @ 12:09pm
Posts: 26