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Warfare > any relevant weapon skill.
Thing is, the weapon skills apply only to the base weapon damage of your equipped weapon. Warfare applies to all physical output, even the physical damage healing does to undead, and applies this bonus to the value that is calculated AFTER the attributes and other thing affect that base damage, effectively boosting the efficiency of things like strength as well. Even archers should be stacking it.
In the end, it’s better to avoid the weapon skills anyway as it allows you to swap on the go. If you find two really nice one handed weapons, you can go dual wield for awhile without consequence. Generally, the only weapon skills you’ll have are from gear outside very niche builds. Even those builds don’t usually invest the weapon skills until the final act anyway.
The respec mirror will allow you to remedy this and should you decide you do want to optimize your rogue build you can copy quackstack's rogue build and tailor it to your playstyle accordingly.
https://youtu.be/ZFZPWAH5ZkU
I also didn't understand how memory works, and I think I've wasted too many points on my dedicated Summoner.
Roguery is broken you say? Copies of each skill book and wealth beyond count you say?
Maybe I should spend some more time on the island before I move on.
Memory is pretty simple though. Each point gives you another slot to have more spells. You get one free one every other level though. Still, my mages often have 17-18 memory by the end of act one, the others 14-15. Having access to more abilities for different scenarios can often be better than dealing a bit of extra damage.