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The game has enormous replayability so I would use gift bags on a second play through.
2) Most of gift bags content make game easier, but, believe me, when you become familiar with mechanics you'll see that this game not so hard. It may looks like it is challenging, but there are too many 'exploits/smart tactics/op mechanics'. Game can be completed when max difficulty setting is on AND with rules like 'no damage', 'not wear items', 'solo without lonewolf' etc. So why make it even easier?
If achievments matter (which they don't) then get mod to re-enable them.
* 8 Action Points: What you see is what you get. Helps out immensely when you skip your turns to save AP.
* Nine Lives: I never liked the black cat, even though I get it out of Fort Joy. This mod just makes it so that it follows you wherever you go, and you CAN'T unsummon it. It's really a waste of time, even in the early game.
* Herb Gardens: Never worry about money again, so long as you plant Drudanae. Also helps with making potions like the Resist All potion.
* Source Meditation: If you don't care to find ways to get those precious Source Points and just want to max out whenever, this is for you. However, you may find the value of talents such as Source Vampirism redundant.
* From the Ashes: Helps if you don't want to spend Resurrection Scrolls. However, don't forsake them just in case you want to revive someone in the middle of a fight.
* Animal Empathy: Save up a Talent Point so that you don't need Pet Pal to access certain quests. The attitude bonus for Pet Pal with this enabled does help animal NPCs and their teammates fight for you in certain battles.
* Hagglers: Now you can have collective Bargaining points count for the whole team.
* Combat Randomizer: Stay away from this one if you don't want to be crushed by the game's already tough difficulty.
* Crafter's Kit: Don't know the exact recipes that this mod enables, but just use it anyway.
* Divine Talents: Same deal, but with Talents. Some of them might be useful.
* Fort Joy Magic Mirror: Use this to customize your party members' talents, skill points, and instruments immediately.
* Improved Organisation: Pointless. You already have the means to sort things in your inventory.
* Pet Pal: Doesn't hurt to have, though I never use Incarnate infusions anyway.
* Sourcerous Sundries: You a fashionista? This helps keep underlevelled gear relevant, but at a price.
* Endless Runner: Just enable it. You walk so slow without this mod.
(Just my opinion.)
But the optional nature of gift bags does not mean they aren't legit. They are perfectly legal, which implies that they do not upset the game's balance. If anything, they fix the balance.
So if you want to play through a game where all character builds are balanced as much as possible, I would absolutely use the gift bags.
8 Action Points = not 6 but 8 points generated per turn with hothead. this makes hothead a considerable talent for a one or two units. provided that you would wear items w/ immunities or make fane have this talent - grants absurd advantage making the character comparable to one with lone wolf (which is majorly overpowered) while allowing to have large party
or know the simple fact: If you want sure if not ok also.
Jesus... just how big of a butthurt fanboy are you?
Btw, the git gud insult is still topping the pathetic insults list, you should stop it.
And the over reacting to someone saying something and you taking it as gitgud instead of a question and calling it out as a old insult is just as old sooo yaaa.