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Isnt summoner give much more flexebility for mixed damage partys? How summoner now in endgame after buffs in DE?
Double wands benefits Dwarven mages the most, due to racial benefits from dodge, but it's a niche mix. Shield or stat boosting is where it's at.
you want so much to be right, genius, that you end up saying anything
as usual when we leave your hydro / aero we are on the theory but I see that you have not practiced much this type of combination
questions: what is the best against aertera: 2 mage hydro / aero or 1 mage geo / aero + pyro / hydro?
who is the strongest against harbinger 2 mage pyro / geo or 1 mage geo / aero + pyro / hydro?
who is the most effective against shallow man and his resistance changes?
against abomination, against isbeil? I continue if you want.
yes it's always better to have two mages with synergy but it means that to be effective throughout the game you adapt your spells to the opponent. in this case it is rather two mages multi schools. or your advice is to watch the resistances of ennemies, go to the mirror and do the right thing.but that's not what I read
I know that you are expressing yourself to use the posts of others to answer me. You probably get fed up with it, I show you that there is a whole part of the game you know at least.
do not give bad advice when you do not know it. it is a very good alternative, and it allows you to touch all the spells and several combinations.
I'll admit, I do get fed up with it. I actively don't respond to you because it is mentally draining and going through every detail you push on me to state just how inaccurate you generally are (not to mention arrogant) would take more time than I would be willing to spend on doing so, especially as 60-70% of the time that I read your comments I'm in positions to only type using my phone or a single hand on a mouse using the on-screen keyboard.
I am right. It is inferior. Is. You even admit it to me. "yes it's always better to have two mages with synergy" Right there. See it? I do. Because you follow it with... "but it means that to be effective throughout the game you adapt your spells to the opponent." which isn't nearly as true. You don't have to constantly go back to the mirror to respec your mages to a better element, because your mages don't have to go killing the big bad resistant bosses in all the fights where that's relevant.
Offhand, I don't know all the resistances of each boss in each fight. What I do know, is that in every case, none of them have physical resistance. See, the thing you do that annoys me so much, is brag about killing such and such or so and so with a solo, non lone wolf character with some amount of level scaling. So in this case, you're looking at just what two mages and their elements would be doing against these enemies. Guess what? Solo... duo... doesn't really matter when you're only bringing half your team to the fight eh? This is exactly why you run mixed damage teams using physical and magic together, the exact reason. Because the enemies that always have that super high resistance or immunity? Bosses. Single target enemies. They usually have adds that don't have nearly as much resistance. So your mages go kill those. Aetera? The wolves. The Harbinger? The zombie magisters. Sallow Man? Whatever black ring fools you find in there. Abomination? His wolf pack. Isbeil? Her dwarf minions. Every. Single. Fight. There's adds. Those are what your mages focus. With their focused elements. Guess what does much better against single entities? Physical damage. I'd assume you know that. Which is why it drives me nuts when you post something like you just did.
I don't pay attention to solo runs. I don't (usually) pay attention to lone wolf runs. Why? Because (unless lone wolf is specifically stated) most people play a 4 man team. That's what's relevant. Sure, I could play a solo run and do just fine. I don't, won't and have no interest in it. Why? Not because its hard to do, but because its both tedious and pointless. It proves pretty much nothing but to show the power of an individual build and makes things take significantly longer because you have much less firepower at your disposal. That, and bragging that you have a lot more time to kill than other people really isn't something I consider worth investing in.
So, what does that all have to do with my point? Simple.
When you stack two mages of respective elements like two Pryo/Geo, you have twice the amount of synergized spells at your disposal, increasing your potential to completely dominate everything in front of you. When you try to compromise and run Pyro/Hydro and Geo/Aero or whatever combo you choose, you remove half those spells and reduce your potential. Sure, you can use Skin Graft to reset cooldowns or use scrolls... but so can the focused mages as well to just as devastating an effect.
However, having both mages run those same elements doesn't end up being a problem, because you don't just have two mages at your disposal. You have two other characters. Those two can focus down whatever big baddie you have to deal with while the mages keep the adds (that are always present, I can't think of a single boss fight without adds off the top of my head) busy or locked down, leaving your other characters safe to fight the boss. By using your entire team instead of just focusing on the mages, you bypass the issues you face with resistances by using damage that doesn't have resistances to face off against.
In the end, gimping your mages' potentials by trying to incorporate every element into their rotation isn't as effective as focusing both on the same two elements and letting the rest of the team handle whatever the mages aren't effective against. Mages are kings of AoE. This makes them ideal for taking down entire rooms of enemies, like all the adds you get in boss fights. Physical damage dealers are best used when you need single target focus, especially those resistant to magic. Like the bosses themselves.
That isn't to say taking all the elements isn't effective. Just that it isn't nearly as effective as focusing them, and doesn't hold enough advantages to offset the loss of focusing your elements. It works, but focusing works better. With your team.
Four. Man. Teams. They're all I play with and all I consider when offering advice (except when specifically stated otherwise). You can run around with your solo guys all you want. I don't care, nor am I impressed. It really doesn't prove anything, nor does it have any relevance towards effective team builds.
(Again, sorry for the rant. This had been building awhile)
Fane - Rogue (Main)
Ifan - Ranger
Red Prince - Mage Hydro/Aero (more focussed on Hydro)
Lohse - Mage Aero/Hydro (more focussed on Aero)
Later I will add some Necro to my mages
Soon after I started to play with this team, I realized that one of the innate Skills of the Red Prince is Dragon's Blaze (6- 7 Fire damage) What is the best way to use this skill without interfering with his Hydro/Aero skills?
Niche, but it can be useful if you get creative. Move of an advanced technique, but potent nonetheless.
Thanks for the creative idea!
that's your rule ... the mages being more powerful especially with the source spells it's stupid to say that as a rule. It's like when you tell us that hydro / aero is the best and when we show you the opposite you say : “ but I don’t use source spells ... it's no good to use source spells so I'm right“... What !!!
And when I say "it is always better to have two mages in synergy" it must not be at the expense of resistance ... Because if you use 2X more spells to do the same damage, I don’t call it optimization.
"I do not put everything too long"
yes I admit it: I boast like you when you say you can kill harbinger level 9 (with cheesing) and that you explain to us that that's why your way of playing is the best… do you want me to show you how to kill him with one hit with cheesing (+ 8 level)?
Yes you don’t know resistances… you don’t know bosses initiative etc…but you always give good advice on optimization without knowing that.
You know why I did solo?
1/ Because I'm bored with a team, otherwise I like this game. The solo no lone wolf with my rules teaches you a lot of things and allows you to compare mainly schools.
2/ Because it requires an interesting choice in terms of spells (you are limited in memory if you want good initiative and good damage) and good management of spells and cooldowns (mordus fight is a good exemple)
3/ no damage taken strategy
It’s fun, and very informative and few people do it but of course i'm stronger with a team.
There is “no glory” and no fun for me to finish the game (tactician or honor) with a team without increasing enemies level (same with lone wolf) : too easy and I'm not the only one who thinks this.
I have a lot of videos with a team but I publish them when I find them interesting (ex: black pits, aetera) and it's not often.
On the other hand, I bet that my vidéos with my solo no lone wolf with no placement before fight, no pre buff, increasing level of enemies (+2 => +9) for all the enemies of the game, impress more people than your team with two mages hydro/aero and your cheesing (and without videos of course).so i don’t care that it doesn’t impress you and it’s not because I do solo that I don’t know how to play with a the team (if you think I spent 1500h doing solo ...) and I'm still waiting for your videos to evaluate your genius.
and for “the waste of time”, just look at the time you spend on this forum rather than doing something else.
I do synergized spells and the Number depend of your memory right? So i let you think on the rest...
And in one case (yours), the resistances don’t matter, because you can use the physical damage to compensate and in the other case (my proposal), its inefficient because less devastating effect while I can also compensate
So if i don’t use memory you remove half those spells? Because I can use other schools if needed or switch more easily to another element combination (pyro => hydro or hydro => pyro for exemple) with my ranger or using a spell with a another DD?? I'm just saying that the advantage: you can adapt magic damages because you always have the good elements (without going to the mirror) and if you need (no need if you do the job) you can complete with the less adapted school or with your physical DD. You're saying nonsense. you speak "team” when it suits you in fact.
Sometimes it's worse than two mages with the same schools but you're never (less) born by the resistances. So it’s a good alternative if you don’t want to adapt your mages for each fight and play with all scholls.
1/ it's your way of playing. it's good but it's not the only one. you just find one way to play effectively. Congratulations!
2/ yes and you can do the same thing with a team with Pyro/hydro and geo/Aero: you really show that you've never played like that and you absolutely want to be right
except the bosses, the enemies don’t have often lot of resistances and to say that you will not have enough spells to kill them is wrong (especially with skin graft) unless you're stupid enough to never move enemies for AOE and/or immobilize them.
You would know it if you had done at least the whole game once with this type of combination. If we talk about optimization and if you need 3 turns to kill a boss + others with magic spells it's because you don’t know how to play effectively.
ah yes it's true: you don’t use source spells ... the best to kill bosses...
It's like the blood mage debate (I didn’t even need to argue on the subject): for you the physical DD have no good and several AOE.
People: eh! chaoslink and the blood mage?
Chaoslink: the blood mage does not count in a physical team because it’s boring to play and it's only effective with the source spells (true but What!!!: the assertion that DDs don’t have good and several AOE is just false)
Or when you claimed that geo didn’t have many distance spells…
Or you didn’t understand why I had a Metamorph at 10 against Harbinger and you gave me tips rotten...you thought it was for the damage ...I'm laughing
you know a lot of things but you say a lot of nonsense .
Depend of resistances. Often it’s better to do combined damage with two characters that follow each other than damage combined on 2 characters with spells that are resisted.
ex: aetera (I like because it's representative): I can do more damage with 1 geo than with two hydro/aero. Now compare if i add a pyro behind and not need 10 spells to kill her.
Your opinion is based on your way of playing but it's not necessarily the best and when i see you have to do cheesing to kill harbinger at level 9 I ask myself questions to your real level.
Not always is you use source spells and if use a good magic spells. You must do that because you use 2 mages with the same schools.
With a team, if i play favoring magic spells, the physical DDs can only serve me to finish small enemies (or isolated enemy) who hang out and most of the time, i don’t even need them (DD 3e and 4e position if no ranger). everything depends if you put on your magic to initiate the damage or not.
Once again it’s YOUR rule not the best for all.
but it's wrong: It depends how you play, the enemies resistances and what you want to do. give me a fight to do : I take few best spells and I show you. (it's a commitment you'll never make: at least I show what I say)
solo = initiator (almost) in a team so you learn a lot of things that you use for your team to put the other characters in the best conditions (with the constraints of the initiative and damage) for all bosses.
You’re behind your screen to give advice (often good for beginners) but as soon as it comes out of your way to play or things you don’t like you, all proposals are rotten or not effective and you criticize everything you don’t know how to do.
Yes the guy will probably take 2 mages hydro/aero and as it works and it's easy to play so he will think it's the most effective (like you actually). all I'm saying is that the other alternative is working too, and like your proposal, there are pros and cons.
You also assume so much about me based on things I've said. I've used source, and will occasionally. But the spells are so strong that it feels like cheesing the game to use them. Its boring, as boring as using them pre-DE Pre-source nerfs lone wolf where one source spell would end fights instantly because they were able to deal 9k+ to everything in sight, without even maximizing them. If your strats use them heavily then of course you can show that its effective. Source is OP. Its a fact. I know what it can do, I just choose to not overuse it so I don't have to crank enemy levels to +9 or more just to find things interesting.
I'd sit and discuss it with you, but the tone you take and the personal attacks you throw at me while doing it... You're just not worth my time.