Divinity: Original Sin 2

Divinity: Original Sin 2

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Lokiwolf90 Nov 30, 2019 @ 5:01pm
Ok, how do you protect Malady?
I've struggled before with fights- infact i've never had an easy fight so far- but this completely trumps the battle with Alexander and the giant worm... I've never had a fight that was contingent on the survival of a single npc, and it's annoying me. My party is Beast as a battle mage, Lohse as a Ranger, and myself and Fane as wizards.

Fane: Earth, Fire, Necromancy
Me: Summons, Fire, Electricity
Beast: Warfare, Electricity
Lohse: Huntsman, Water
Last edited by Lokiwolf90; Nov 30, 2019 @ 5:03pm
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Showing 1-12 of 12 comments
AOE spells help a lot, specially worm tremor with torturer.
Lethan Nov 30, 2019 @ 5:41pm 
Using the literal boxes on the middle deck ( weights 50 each ) are 100% indestructable. Bring them up and use 3 or 4 to block a stairs. Block both leading up to the rear half and bottleneck them. 3 of your party can die; even you. As long as you and Malady survive, all good.

Candles ( the groups of, or the candlesticks ) also block pathing. Paintings too.

If you can't do the fight 'legit' block the way.

As for the group, switch out some of the Necro for more fire or earth for this fight, as you only need necro 2 for this fight at most. Work down the ghiests first, they hit the hardest.
Lucifer69 Nov 30, 2019 @ 11:00pm 
The above was how I first beat that annoying fight. After several retries "legit" I started looking for ways to cheese. Blocking the stairs is definitely the way to go.

You need 5 cycles for Malady to finish her spell. You can use Fane's special Hourglass on her to reduce that by one for 4 cycles. Now set the whole dam ship on fire and buff Malady. Buff your character as needed. You can use a smoke grenade on Malady to protect her from backstabs as well.

All in all, I think this fight will always turn into a cheese fest. This is a very rough overview of that fight. There's several videos and guides on the matter as well.
Last edited by Lucifer69; Nov 30, 2019 @ 11:01pm
bullse Dec 1, 2019 @ 12:59am 
Any search engine that can access Youtube is recommended.....soooooooooo many vids on players that have streamed or youtube'd so many fights and aspects (via walkthroughs etc.) DOS2. Quite frakin' surprised people do not utilize or bother to search such.
Fazl Dec 1, 2019 @ 1:24am 
Well. You need to open your mind and look at your possibilities. Sure. You can box cheese but. What do you learn from that?

Aero - Strengths lie in stuns and teleports. Dont forget you also should have access to the dodge ability, to increase malady's dodge chance by 90%. All but 1 enemy on that boat who will strike you are weapon based attackers. Dodge is the easiest counter, and the best solution for this fight.

Hydro - Can heal, but it also has Cryotherepy. Invincibility for 1 turn then healing. Again a powerful spell option. You also have the option to boost magic armor, but that isnt a huge help here.

Geo - Poison, slow and physical armor. Slowing the tide of enemies with oil and such to buy you more time. Fortify malady to give her the time she needs.

Pyro - Burn them all. The hound.. people things. From memory have 0 magic armor, so control them with crowd control (stuns from your ranger, or spells etc) Or just unleash the fires of hell upon the battlefield.

Necro - If you remove all physical armor from the enemy Infect is the best spell you can use. The debuff not only reduces enemy constitution, but reduces dmg delt by 35%. Buy you more time. Weaker enemies. Infect will spread to any without physical armor though, so watch your own people. Also blood rain. Use the surface as a lightning conductor to spread stuns around.

Ranger - The BEST utility in the game. Hands down. No magic armor? Water + shock arrow. No physical? Slow arrows. (Oil + arrow head) They will do pure physical dmg, converting all elemental effects you have to just dent the armor.

Warfare - Knockdowns for days. Strip the physical and knock down the clusters around malady.

Each fight you need to look at the enemies and understand the best ways to counter them as a new player. What for example counters dodge chance? Or how do you stop an evil Fire wizard lady from deleting you in 1 turn? It requires thinking, but with practice in the game, it will eventually become a natural thing.
Chaoslink Dec 1, 2019 @ 1:36am 
Craft a mind maggot grenade. Throw grenade at the start of the fight to mind control 3 of the enemies for the entire fight (pretty much). Then just CC the ones with no physical armor and kill the gheists.

Also... Not sure you have enough skillpoints yet to be summoning AND anything. Summoning should be max 10 before you put into anything else.

Also also... I hope that huntsman/hydro is putting into Warfare... There's pretty much never a reason to have more than 3 huntsman.
Last edited by Chaoslink; Dec 1, 2019 @ 1:38am
rasmasyean Dec 1, 2019 @ 8:57am 
I found this fight pretty easy (hardest setting). I lost no lives and they never reached Malady.
This is what I did if you can draw pointers from it.

There's a mix of weak physical/magical defense on enemies, so you can use this to burn their armor and disable them for many turns.

I used a combination of Oil / Fire Surfaces and Teleport (scrolls included) to push them far away. Grenades came in handy too.

In the end I'm not sure if I killed even 1 enemy but I did bring their HP down a lot.

I heard that Fane cna reduce the fight to 4 turns by buffing Malady with his ultimate. But my Fane was on the opposite end so it would be harder to reach her I guess if this happens to your party.
BarbieGirl Dec 1, 2019 @ 9:36am 
I teleported her up on the lookout way above the ship. I then conjured an incarnate up there with her and I hit her with the spell that transports her every time she is hit. That is how I won. Oh, and I also hit her with Uncanny Evasion.
Last edited by BarbieGirl; Dec 1, 2019 @ 9:37am
Lucifer69 Dec 1, 2019 @ 9:40am 
Originally posted by BarbieGirl:
I teleported her up on the lookout way above the ship. I then conjured an incarnate up there with her and I hit her with the spell that transports her every time she is hit. That is how I won. Oh, and I also hit her with Uncanny Evasion.
This definitely qualifies as cheese. I still say boxing is the worst.
BarbieGirl Dec 1, 2019 @ 11:50am 
Originally posted by Lucifer69:
Originally posted by BarbieGirl:
I teleported her up on the lookout way above the ship. I then conjured an incarnate up there with her and I hit her with the spell that transports her every time she is hit. That is how I won. Oh, and I also hit her with Uncanny Evasion.
This definitely qualifies as cheese. I still say boxing is the worst.
Depends on what you mean by cheese, I usually associate that with a kind of cheating but in this case I used only spells. I still had to fight the entire fight with my team while protecting her.
Last edited by BarbieGirl; Dec 1, 2019 @ 11:53am
Originally posted by Lucifer69:
Originally posted by BarbieGirl:
I teleported her up on the lookout way above the ship. I then conjured an incarnate up there with her and I hit her with the spell that transports her every time she is hit. That is how I won. Oh, and I also hit her with Uncanny Evasion.
This definitely qualifies as cheese. I still say boxing is the worst.
How is that cheese? Seems more like good use of spells tbh, nothing is broken or abused.

Boxing on the other hand is abusing the AI being unable to destroy things when blocked.
Me and my friend beat this on our first try, classic diff, though our team composition was very different from yours.

From what I can remember I had blinding radiance in case the enemies got too close. I also remember making extensive use of the barrels to set lots of fires, and plenty of AOE attacks to make best use of the limited time we had to get over to Malady. My friend playing an archer moved himself up to high ground with Tactical Retreat.

As soon as we could we moved our two melee characters, one a warfare focus, and the other a polymorph/summoning focus over to Malady to cover her, since a lot of minions rush her. Summoning minions definitely helped keep her alive, and battle stomp stopped fire surfaces from reaching her and bought us extra time.

I remember teleporting Dallis down for ♥♥♥♥♥ and giggles, even though it was probably a terrible idea in the long run. However the fight ended pretty much after that and she dropped a fancy melee weapon too.
Last edited by Valrynn the Dragoness; Dec 1, 2019 @ 2:18pm
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Date Posted: Nov 30, 2019 @ 5:01pm
Posts: 12