Divinity: Original Sin 2

Divinity: Original Sin 2

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Rodrick Sep 4, 2018 @ 3:54am
Torturer op?
isnt torturer ability a bit broken? I can burn almost everything with ignition at the start of battle, magic armor is a joke now. isnt this a bit op?
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Showing 1-15 of 18 comments
xanraal Sep 4, 2018 @ 3:56am 
What difficulty you on mate?
Rodrick Sep 4, 2018 @ 3:58am 
classic
xanraal Sep 4, 2018 @ 3:59am 
Hmmmm.. I really don't know but i did see another thread talking about the torture talent. I'm on tactical but i'm sure someone will pop on here in a few to tell us what's what.
Edstyles Sep 4, 2018 @ 4:40am 
Well. That was the point of making torturer a viable talent for mages and i dont think burning mobs is op.

Burst damage has always been the culprit for nerf this nerf that.
So a dot effect is hardly what could be considered op.

It does improve further fire damage by burning tho , so this could be taken into consideration
Last edited by Edstyles; Sep 4, 2018 @ 4:40am
Torturor was virtually pointless before and is now actually good though I wouldn't call it op.
xanraal Sep 4, 2018 @ 4:52am 
I'm going to give it a go this time. Cheers.
Slynx Jewel Sep 4, 2018 @ 7:14am 
it's hard to fit in in most builds, cuz there usually not enough DoTs.
but still talent is way beter then it was before.
Rodrick Sep 4, 2018 @ 9:14am 
`how was it before? I guess I didn't pay much attention to it before definitive ed.
Slynx Jewel Sep 4, 2018 @ 9:22am 
before it only extended the duration. without bypassing resistances. so basically it was useless
kenpachi Sep 4, 2018 @ 10:00am 
classic is the problem, not the talent...
i remember one of our guys creating a powerfull build in classic and all of us going, ok he broke the game time to go tactician because he killed all the enemies in about 1 turn...
Rodrick Sep 4, 2018 @ 10:04am 
Originally posted by kenpachi:
classic is the problem, not the talent...
i remember one of our guys creating a powerfull build in classic and all of us going, ok he broke the game time to go tactician because he killed all the enemies in about 1 turn...
yyeah but tact. for a first playthrough is risky when you don't know all the synergies and ♥♥♥♥. gonna try classic and then go for tact once I finally beat the game
BabyNinjajesus Sep 4, 2018 @ 10:16am 
dude the game combat itself is gamebreaking if you just sit down and figure it out

the tier 1 warrior talents, the hard knockdowns, can be used with any sort of melee weapon, even a staff

you strip physical armor then just chain CC anything into oblivion. they havnt addressed a single issue with the combat and any sort of min max completely breaks the game

♥♥♥♥ theres a dude that does a non-lone-wolf solo playthrough and it just involves hard knockdown and reset mechanics so you never get touched
Last edited by BabyNinjajesus; Sep 4, 2018 @ 10:16am
Harem Route Sep 4, 2018 @ 10:50am 
Personally, I love it now. It's finally at least not useless.
And it's not like it allows you to bypass armor for CC - you still can't charm, knock down etc., dots aren't THAT powerful to begin with. To be honest, I find the game's combat far more tolerable with it. Before it just felt like you are wasting skills getting through armor, because a lot of skills have dots, but they didn't apply. Now you feel like every move actually does something.
Chaoslink Sep 4, 2018 @ 10:57am 
Originally posted by Edstyles:
Well. That was the point of making torturer a viable talent for mages and i dont think burning mobs is op.

Burst damage has always been the culprit for nerf this nerf that.
So a dot effect is hardly what could be considered op.

It does improve further fire damage by burning tho , so this could be taken into consideration
Do keep in mind that the burning status effect also applies a -10% fire resistance debuff. This now means that ALL fire damage is gaining that benefit, not just the post-armor damage as before. This is actually quite a decent buff and makes torturer a must-have talent for fire mages. Mix in the bonus damage over time, it’s a more significant change than you might initially realize. Especially if you add poison in there too.
RiisWolf Sep 4, 2018 @ 11:04am 
Would be OP if we were about to inflict any status effect, like knock down, but we can only do it for some. xD
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Date Posted: Sep 4, 2018 @ 3:54am
Posts: 18