Divinity: Original Sin 2

Divinity: Original Sin 2

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Taunting?
I have built a tank that is supposed to take all the attacks. But the taunt in it self is really short range and short effect. Usually can only taunt one person. Is there some way to increase the usefulness of it or is there better taunt skills further in to the game? And furthermore they always go for the other chars instead of him. So is there any other ways to get the enemies to focus on him? Thanks
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Showing 1-4 of 4 comments
Serious Ludd Sep 3, 2018 @ 12:08pm 
Sadly, tanks are really not good in this game. Your best bet is to get many CC. Taunt isn't worth the learning, as is range is really short, plus enemies tend to flee rather than fight you.
Last edited by Serious Ludd; Sep 3, 2018 @ 12:08pm
dq_177 Sep 3, 2018 @ 12:20pm 
Tanks aren't worthwhile due to how enemies ignore them and go for the weak targets.

Also they automatically know characters weaknesses and such, every single enemy basically has maxed-out Loremaster and can tell who's a living or undead and thus if they should cast healing spells on them or not to cause damage.

Alot about the combat system of this game is actually nonsense.
jus Sep 5, 2018 @ 10:23pm 
Yes , I have also experienced this. Unfortunate.

In thepatch notes for Definitive Ed. they mentioned that the taunt skill now favors the taunter but unfortunately I find that this is not the case. I ran numerous tests using Provoke and shackle. My observations are thus:

1.If there are any team mates in combat, enemies will instead go out of their way to attack them instead defeating the whole purpose of the skill/ tank build. How very sad.

2. If there are no other team mates in combat. They simply won't attack (often). In about 5 reloads I was hit ONCE the enitre time from a group of 5 taunted enemies. i believe the A.I, knowing what buffs are on you and deeming it not worth while to attack see fit to conserve AP instead. Clever but really that fun.

Out of all the changes I wanted to see in the Definitive Edition this was the problem that I was hoping would be resolved.

Larian, Oh Larian, my grief is inconsolable (that is unless you fix it...please)
Oraistesu Sep 6, 2018 @ 5:24am 
It'd sure be nice if when a *player character* is taunted, they could still decide who to attack or whether to just pass the turn...

:/
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Date Posted: Sep 3, 2018 @ 12:05pm
Posts: 4