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despite the fact that he had npc's on him before they moved away
the incarnate that i summon gets it all the time tho
but im probably wrong, thanks for your answer
Definitely same in vanilla mate, you need opportunist to attack mobs trying to move past, next to, or away from your character, and the talent duck duck goose allows one to negate the effects of opportunist. Your summons have opportunist. As for mobs having these talents, absolutely. Anything you can have, they can have.
Also i believe it's a pretty alright talent to have especially on a frontline, melee range character. I take it and it's pretty decent. A free attack? Bargain, especially if you have two characters near each other and a mob tries to move past them. Double tap baby :)
"Pretty alright?"
The problem with Opportunist is that it is essentially mandatory to make an effective fighter. Have you ever seen any enemies with a melee attack which do NOT have Opportunist? Exactly.
I tried making a gimmick "Exploding Skeleton" Death Knight build, running Unstable and Morning Person, but enemies just walked past to attack my backline without consequence.
In the next DOS game, Opportunist should be removed as a Talent, and any melee attacker always gets an Attack of Opportunity when an enemy character leaves their hostile zone. This won't change anything for enemies, except they'll now have an extra Talent point, but it'll have a tremendous impact on the freedom of fighters. As a bonus, it'll also improve Rogues greatly too.
Ya Stabbey hahaha on my last party i had opportunity on 3 out of 4 characters. it's a must as far as i'm concerned. I was just trying to play it down a little lol. You know how these forums get, you say somethings awesome and there's usually some mullet waiting in the wings to snipe you.
I had opportunity on my fighter and rogue and air/hydro staff user. Oft times mobs after a little softening up would die trying to move past any 2 or them to get to anything else. To me it's mandatory.
as in dnd once you walk away from an enemy they will get the attack of oppertunity but you get the same once they walk away. seems stupid that its a perk but its fine, had to waste one level to get it but it works most of the time. just dont understand why it doesnt always work. i get it that it can only trigger once in every round. but it doesnt even always trigger when it should.
kind of annoying when your tank is positioned right but the attack of oppertunity just doesnt happen causing party members to take dmg that would have been prevented otherwise
Man i miss pen and paper. Sooo good and yes from memory in AD&D 2nd edition rules and third too i seem to remember, you knew if you tried to move off w/e would get an attack of opportunity. You and stabbey are right of course. This should be standard and not a talent. It's just common sense, you turn to move off ofc your opponent is going to take a swipe or two at you.
I'm pretty sure it was the same in rolemaster rules as well. Trying to think of other systems i used but i'm going back over 20 years here lol. It would have been the same in all the AD&D 'puter games i'm sure. They are pretty faithful to w/e edition rules.