Divinity: Original Sin 2

Divinity: Original Sin 2

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Klim Sep 2, 2018 @ 10:34am
Lone wolf talant now is useless?
Can anyone explain? If you can't pass 10 this mean you do not grow in damage?
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Showing 1-8 of 8 comments
Stabbey Sep 2, 2018 @ 10:45am 
Fun fact: When you design enemies to be a challenge for players who have at most 40 in an attribute and 10 in a combat ability, it turns out that giving players an extra 125% damage on top makes the combat easier. Wow!

Lone Wolf still gets a bonus to AP, Health, and Armor. They still also get their double attribute bonuses, they just can't exceed the cap of 40 [Attribute] and [10]Combat Ability. Just like all the poor suckers who didn't take Lone Wolf.

Guess what, though: You can still actually have options. For example, Putting those extra 15 (30) points into Wits for 30% critical chance, and in terms of weapon skills, plunk those extra 5 (10) points into a weapon ability.

Magic users can put extra points into Memory or take Savage Sorteliege and put them into Wits for more critical chance, and combat abilities go into extra spell schools or defensive abilities or Polymorph.

Last edited by Stabbey; Sep 2, 2018 @ 10:46am
rkwipe Sep 2, 2018 @ 10:49am 
Lone wolf was so overpowerd before that it was pure cheat mode, it was easier to solo with one lone wolf that playing the campaign with four carcters.
Cutlass Jack Sep 2, 2018 @ 11:12am 
Its not useless. Its just less broken.
Imyo Sep 2, 2018 @ 11:29am 
You just have to think a workaround, plus the game was already way too easy even on tactician, now its easier for the most part since enemies have less armor values, the only thing thats going to suffer from this nerf is summoning since scaling dmg for summons is a pain, only summoning hability affects it, but you can increase the value past 10 with items, and focus you points in the rest of the utility you need, still summons were also broke, so many now they are just good, and totems deal quite a lot of dmg with level now.


Sarnak Sep 2, 2018 @ 2:41pm 
I think Lone Wolf is amazing. I love playing hybrid classes or classes with multiple adaptable abilties. New Lone wolf encourages it!

In classic game I felt that lone wolf was more for specialist builds which is in a way very odd. What I mean by that is it almost made you feel bad for not aggregating points in your primary damage stat and creating an specialist "god" character that was a one trick pony.

With a new Lone Wolf, it encourages you to spread your points and stats around to build a character that could replace the possible utilities of 2 other characters that you would have had in your arsenal.

I do understand the frustration of some that can no longer use this talent to build Drizzt, Lina Inverse, or Goku characters. But for me personally I would rather enjoy beating the game as Gintoki.
Last edited by Sarnak; Sep 2, 2018 @ 2:43pm
Sanfe Sep 2, 2018 @ 2:52pm 
Finished Fort Joy really easily (had two runs from when the game was released, one four party and one with two lone wolves, so I already knew the stuff to do), didn't see a change so far, but I read it kicks in mid to late game.

For a better challenge tho, do not use the teleportation scroll, it is the biggest "legal cheat" you'll see in game. What's fun is that in D : OS 1, one of the last bosses, in the swamp, could be beatten by exploiting teleportation also ^^ I feel there are way too many ways to "cheat" the game Like with the last fight of Fort Joy, teleport the enemies on the broken bridge nearby, one by one, flee the combat and come kill them one by one, use same technic to lure the big beast of the void. Same with the fight on Lady vengeance, teleported the two gheists nearby Dallis and voilà, easy fight. And that's just some examples.

So I don't know yet for mid-game, but so far, nothing changed.
Last edited by Sanfe; Sep 2, 2018 @ 2:53pm
Tiny Timmy Tokyo Sep 2, 2018 @ 2:57pm 
I'm doing lone wolf summoner and it's still easy, challenging here and there, but it's still a breeze. Whenever things start getting too hard I just teleport their strongest melee away.
Schurge Sep 2, 2018 @ 4:20pm 
Eh, in the original release my Lone Wolf Characters weren't running with stats much above 40 to begin with.
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Date Posted: Sep 2, 2018 @ 10:34am
Posts: 8