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Lone Wolf was intended to be an alteranative way to play, not the single easiest and best way to play.
That Talent always sucked ass and the only reason to ever get it was - at best - to temporarily use in Fort Joy until you could get to the mirror and respec into something better.
But now, I'm not even done with Act 1, and I've already reached the Attribute cap... so you're telling me that for 75% of the game, I literally CAN'T progress when it comes to Attributes? Wow.
And now every Lone Wolf character I create will basically be the same, because I can't specialize anymore. I HAVE to make a jack of all trades character. Just kind of counter-intuitive to the whole "RPG experience" thing, you know?
It was over powered to the point of ruining the gameplay experience for enough people that Larian decided it was the right thing to do.
EDIT: You can also play the game in Classic Mode, and I assume that doesn't include the DE changes.
Instead of making the game balanced, better to just make Lone Wolf only viable on Story mode, right?
I'm out, had enough of this community already.
As for talents I think the game in general struggles really hard with talents and attributes. Initiative is a joke, the 3 main stats are quite boring and you can't really be original with attributes in general at all.
As for talents some are really inferior and I'm sad to see almost none has changed. I hope the new engine will let us mod talents more easily as it could open the game to a lot more customization. It's strange to think about it when you see how some spells can be so creative but then talents are super boring.
I found act 1 to be much easier in DE. The dev's reduced quite a lot of mobs hp/armor. (basically the whole entire end fight scene for act 1, including both the fight with alexander and the fight on the ship with dallis) There is only 1 spot I have found was tuned harder in act 1.