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My thoughts are more or less that your right you can pump up other abilities correct but what if im going a full mage build but since i cant increase intelligence after 40 why would i want to spec in str? sures yea i could grab more skills and use those but again what if im using a wand or i need more memory slots since i have so many different things to pull skills from well again memory is limited to. Just seems like a immense amount of changes will be needed instead of focusing ont he school and stats you wanted now is my issue. Im sure there will be builds that can work around it thou i just dont see the point of nerfing this with a hard cap just make a soft cap is more what i would have like to have seen but i know a mod will change this later on anyways.
Why i do agree that it was broken i still think it could have been changed to a soft cap i dont want to dip points into a branch that i clearly dont want anything to do with is my issue but this will hopefully expand upon making new builds at least.
Soft cap is the highest point you can reach with direct investment. The only way to go above a soft cap is with item bonuses and temp bonuses from spells and consumable items.
In DE, a lone wolf can only invest 5 points in a skill, giving you rank 10 in that skill. This is the same soft cap reached by non lone wolf characters. But they have to invest 10 points to reach rank 10.
Both lone wolf and non lone wolf characters can go above 10 with item bonuses and/or temp bonuses.
The same applies to attributes, with the soft cap at 40.
So then your lone wolf talent wont go above the soft cap but does that mean your direct invesments still would so if you invested 10 you would stop at 15? or would the 10 diminish the lone wolf effect to 0 leaving you at 10 still meaning investing anything over 5 is useless.
I dont disagree it was broken i just think a diminishing return of sorts would have been better then just a complete limit is all. I my issue is just being forced to invest in any other branch that i dont want is kinda dumb to me personally. Make it where after 10 my lone wolf stops doubling and just gives one point or something, ♥♥♥♥ if i know anything about gaming. Im sure there will be more patches later down the road thou to make more changes.
Maybe you don't want to spec into STR. But you could pump some into MEM so you have a ton of skills, or take the Savage Sortelige Talent and pump Wits for increased Critical Chance.
You literally will be unable to invest more than 5 points.
I thought of that on my first post i just cant see a few builds where i rather not waste a talent to increase wits. Yea again memory i understood but im still limited to so much AP per turn and certain skills im going to use over others but yes having more verstality isnt bad but i also did the math that you can max con memroy and wits with lone wolf and still have 10-23 points still left over meaning u could max any attribute for damge your doing and then you have more to waste. Yea late game wont matter so much i just dont agree that your left over points literally are being dumped into something that isnt going to help you with your build is all. Althou its late game so at that point it probably doesnt matter anymore. Okay so no more then 5 thank you that explains it better.
well im still not sure why ppl are complaining about the size of the download honestly unless your pc is garbage then i guess it makes sense. I do agree thou that a 4 player party will more an likely be better and offer more versatility for the builds you wanted rather then being a jack of all trades with 100 skills but still only being able to use a few per turn, I dont think it will be forced im sure you can still beat the game on lone wolf althou its going to be much harder now so im sure some ppl will like this or maybe they will later do some more patches on things who knows.
well you can grab the magic can now crit talent and once your at max int start putting points into wit for more crit chance and lets say your a pyro/geo once they are maxed you can put points into 2h or rogue to get more crit multiplier with this you will do about the same or more damage than befor. or you can just get some con or put points into other stats to become a tank after maxing dmg. this makes it so you arnt just doing a super charged normal character your having a different charater than you would if you just did it with a party.
like take the one shot 2h necro build insted of all that str and points into 2h/necro you could move the 10 extra points to scround and warfare yes your healing will take a nerf but your still doing about the same dmg and you can pick to put points into wit or con depending for more dmg or tank.
mostly insted of raw dmg you gotta go crit to do the same but with this you will see different builds which i to enjoy. atm im doing a melee magic dmg build and befor i would have gome 20 pyro 20 2h with 2 war ect for stuff and it would just be a weaker version if i was in aparty
but now i can go 10 pyro 10 geo 10 2h 10 necro and my dmg will stay about the same since my fire dmg will be lower the geo covers it with venom wep i get necro which heals me now but i do lose some crit but i can just drop geo for scound and with this i have more abilties i can use outside of just fire/hits with my staff
You have something better to invest in for your mages? I know that one of my complaints about this game was that there were very few good mage Talents.