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However, all that hussle to get it makes me wonder if it has a hidden mechanic or something we're missing.
A few patches ago, the sword dont break, if you only use skills. But this was patched.
If you spec into a Min/Maxed Two-hander character, use Rage + All In combo to do the maximum amount of damage in one hit provided that you don't miss. Yes, missing will cause it to break.
I see a lot of people complaining that Anathema is useless and only take the stats of the item into account. At the end of a day, its still a two-handed weapon and if you equip it on a Summoner or Rogue character who have no business speccing into two-handed weapons, you're going to have a bad time.
It's a really, REALLY bad item for needing two acts and two long quests to complete to acquire it - quests which broke the game for a lot of people for the first month or two after release. Just lose the 1 durability garbage and let it be something you can use normally.
There are a pair of gloves that will make anything you equip NOT take any durability damage. Ergo Anethma will not break ona swing.
♥♥♥♥♥♥♥♥♥. what are they called?
I mean, Anathema breaks primarily due to the 'Brittle' property, not really because of it's 1/1 durability (I think). I noticed that when I'm using a weapon to break doors and objects, it takes durability damage unless I use an ability and, Anathema broke despite the fact that I've used an ability :/
Anyway, we've finished the game yesterday and we had no problem with the final fight except the fact that it crashed to desktop once. Anathema was not needed since my gf quickly figured out that she can charm everyone and knock down the Kraken :D