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An a little longer list of changes (came with the kickstarter update today). WARNING: Major Spoilers!
Btw, Fextra really helped me out with the general direction of my builds so thanks for that, seriously!
On tactical they made some changes with the armors but I think it's the same for all difficulties. Just that tactical starts being less hard then the difficulty scales up as you progress.
Last time, the game launched as a completely different game and was incompatable with previous saves
Can you explain the lone wolf nerf, is it implying you can still put in 10 points but it gets the double for abilities or can you only put in 5 points and it doubles to 10 and then thats it? Seems like a seriously jacked up nerf to hell and back as that means your character will literally be a jack of all trades and you wont be able to really do much having so many points spread out and you cant focus only one damage stat over 40 to really do anything efficently. Im thinking a party just might be better overrall now.