Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Bows will often have more random stats total; and as Chaos has said, level of weapon is better than hanging onto a weapon just because. You see a massive DPS spike, you use it.
Basically, higher base damage is a massive factor that shouldn’t be underestimated or overlooked.
I bet people who played DOS1 probably recall this difference. Crossbows had more power but took an extra AP. That AP prevented the ranger from taking a second shot usually. So it was a legit debate.
In this one, it isn't. I use tactical retreat for movement so that is irrelevant to me.