Divinity: Original Sin 2

Divinity: Original Sin 2

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Elf the strongest race in the game?
After playing this game for sometime, i strongly believe that Elf is the strongest race in the game. This race is just good at all play style but it excels at being a ranger. Flesh sacrifices refund 1 AP, while making a blood surface, which allows the players to immediately pick up blood arrow which adds bonus to physical attacks. This skill is extremely powerful in the early games, given that early enemies have very limited physical armor. Plus the extra damage with high ground, Elf makes killing enemies look easy even in tactician mode and above.

No other races' abilities even come close to Elf's Flesh Sacrifice. Human's encourage can be easily replaced by many kinds of buffing skills in the early game. Undead's play dead is not necessary since you have access to cloak very early in the game, and that gives you 2 turns of free invisibility. Plus in mid game you can buy Living on Edge which make your character invincible for 2 turns. Dwarf's Petrify is so limited with range that under many circumstances it simply cannot be utilized, especially later in the game when many of the enemies have Cloak and Dagger and Tactical Retreat.

IMO Divinity is a game of AP, the party with the most AP has a huge advantage over parties with less AP. And in early game that 1 extra AP from Flesh Sacrifice could easily be the difference between Life and Death.

So far, I just don't see a reason to choose any other race instead of an Elf. I don't think the race ability in this game is very well balanced.
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Showing 1-6 of 6 comments
Girlyvader Oct 30, 2018 @ 11:34am 
Originally posted by TheMandarin:
After playing this game for sometime, i strongly believe that Elf is the strongest race in the game. This race is just good at all play style but it excels at being a ranger. Flesh sacrifices refund 1 AP, while making a blood surface, which allows the players to immediately pick up blood arrow which adds bonus to physical attacks. This skill is extremely powerful in the early games, given that early enemies have very limited physical armor. Plus the extra damage with high ground, Elf makes killing enemies look easy even in tactician mode and above.

No other races' abilities even come close to Elf's Flesh Sacrifice. Human's encourage can be easily replaced by many kinds of buffing skills in the early game. Undead's play dead is not necessary since you have access to cloak very early in the game, and that gives you 2 turns of free invisibility. Plus in mid game you can buy Living on Edge which make your character invincible for 2 turns. Dwarf's Petrify is so limited with range that under many circumstances it simply cannot be utilized, especially later in the game when many of the enemies have Cloak and Dagger and Tactical Retreat.

IMO Divinity is a game of AP, the party with the most AP has a huge advantage over parties with less AP. And in early game that 1 extra AP from Flesh Sacrifice could easily be the difference between Life and Death.

So far, I just don't see a reason to choose any other race instead of an Elf. I don't think the race ability in this game is very well balanced.
More specifically, an elf ranger using flesh sac who puts 1 in scoundrel for adrin as a starting skill and takes glass cannon first talent after CCreation is probably the strongest early game DPS possible when you factor in the teleport gloves. One of my favorite bits of cheese is to chain-teleport the judge inside fort joy out the nearby tower and down onto the beach well outside of his TP range... so the elven ranger hiding outside there can kill him in one turn.

Yeah, elf is a slightly overpowered race when tooled properly. Then again, so is undead [nothing says screwed like having a 2h-wielding cleaver playing dead in the middle of the backline the AI just moved up... thinking the player was dead]. Honestly, the races each have their own 'OP' use-case; elf's is just more obvious. Even lizards are OP if you run one as a front-line CC aoe mage with a backline mage providing [literal] fire support/damage; having innate fire resistance is amazing on the character whose job is literally to go stand where the fireballs are going to be and cast air/ground/ice CC spells to make a nice big ball of targets.
Last edited by Girlyvader; Oct 30, 2018 @ 11:40am
ppaladin123 Oct 30, 2018 @ 12:46pm 
An undead with the mask of many faces running as an elf is mroe powerful than a regular elf. :)
Originally posted by ppaladin123:
An undead with the mask of many faces running as an elf is mroe powerful than a regular elf. :)
the problem with face mask is that you lose the helmet spot. i believe the devs updated that couple patches ago. as of now, if you change into an elf with the face mask, and then try to equip a helmet, your character will automatically take off the face mask, which turn you back into an undead, and then put the helmet on.
Nat. 1 Oct 30, 2018 @ 2:05pm 
Undead human can be a very strong contender too as it allows you to get some extra stats, talent points and attribute points iirc. Otherwise 5% more critchance and 10% more crit damage is a huge boon and for mages it can be quite bothersome to be standing in a puddle of blood instead of poison/fire. I would say, elf is crazy strong for some classes, but not in general.
Originally posted by Girlyvader:
Originally posted by TheMandarin:
After playing this game for sometime, i strongly believe that Elf is the strongest race in the game. This race is just good at all play style but it excels at being a ranger. Flesh sacrifices refund 1 AP, while making a blood surface, which allows the players to immediately pick up blood arrow which adds bonus to physical attacks. This skill is extremely powerful in the early games, given that early enemies have very limited physical armor. Plus the extra damage with high ground, Elf makes killing enemies look easy even in tactician mode and above.

No other races' abilities even come close to Elf's Flesh Sacrifice. Human's encourage can be easily replaced by many kinds of buffing skills in the early game. Undead's play dead is not necessary since you have access to cloak very early in the game, and that gives you 2 turns of free invisibility. Plus in mid game you can buy Living on Edge which make your character invincible for 2 turns. Dwarf's Petrify is so limited with range that under many circumstances it simply cannot be utilized, especially later in the game when many of the enemies have Cloak and Dagger and Tactical Retreat.

IMO Divinity is a game of AP, the party with the most AP has a huge advantage over parties with less AP. And in early game that 1 extra AP from Flesh Sacrifice could easily be the difference between Life and Death.

So far, I just don't see a reason to choose any other race instead of an Elf. I don't think the race ability in this game is very well balanced.
More specifically, an elf ranger using flesh sac who puts 1 in scoundrel for adrin as a starting skill and takes glass cannon first talent after CCreation is probably the strongest early game DPS possible when you factor in the teleport gloves. One of my favorite bits of cheese is to chain-teleport the judge inside fort joy out the nearby tower and down onto the beach well outside of his TP range... so the elven ranger hiding outside there can kill him in one turn.

Yeah, elf is a slightly overpowered race when tooled properly. Then again, so is undead [nothing says screwed like having a 2h-wielding cleaver playing dead in the middle of the backline the AI just moved up... thinking the player was dead]. Honestly, the races each have their own 'OP' use-case; elf's is just more obvious. Even lizards are OP if you run one as a front-line CC aoe mage with a backline mage providing [literal] fire support/damage; having innate fire resistance is amazing on the character whose job is literally to go stand where the fireballs are going to be and cast air/ground/ice CC spells to make a nice big ball of targets.

it has been awhile since i last play with a 4 men group, because Lone Wolf just feel so much stronger, it provides the exact same benefits of Glass Cannon, but the character is no long vulnerable to status effects. plus Lone Wolf gives additional buff every time you level up a skill. Before the definitive edition, many people use glass cannon because in order to get Lone Wolf as a talent, there can be only one player in the party, but after the definitive edition, a party can have two players and still enjoy the benefits of Lone Wolf.
Swagnificence Oct 30, 2018 @ 2:37pm 
Originally posted by TheMandarin:
Originally posted by Girlyvader:
More specifically, an elf ranger using flesh sac who puts 1 in scoundrel for adrin as a starting skill and takes glass cannon first talent after CCreation is probably the strongest early game DPS possible when you factor in the teleport gloves. One of my favorite bits of cheese is to chain-teleport the judge inside fort joy out the nearby tower and down onto the beach well outside of his TP range... so the elven ranger hiding outside there can kill him in one turn.

Yeah, elf is a slightly overpowered race when tooled properly. Then again, so is undead [nothing says screwed like having a 2h-wielding cleaver playing dead in the middle of the backline the AI just moved up... thinking the player was dead]. Honestly, the races each have their own 'OP' use-case; elf's is just more obvious. Even lizards are OP if you run one as a front-line CC aoe mage with a backline mage providing [literal] fire support/damage; having innate fire resistance is amazing on the character whose job is literally to go stand where the fireballs are going to be and cast air/ground/ice CC spells to make a nice big ball of targets.

it has been awhile since i last play with a 4 men group, because Lone Wolf just feel so much stronger, it provides the exact same benefits of Glass Cannon, but the character is no long vulnerable to status effects. plus Lone Wolf gives additional buff every time you level up a skill. Before the definitive edition, many people use glass cannon because in order to get Lone Wolf as a talent, there can be only one player in the party, but after the definitive edition, a party can have two players and still enjoy the benefits of Lone Wolf.
Lonewolf has always been two or fewer
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Date Posted: Oct 30, 2018 @ 10:48am
Posts: 6