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See I thought he might be somehow important in the end since you get the very clear choice of killing him or letting him live after you escape Fort Joy. But then he just dies without pretty much any further impact on the story ? Okay.
I never saw sealing the veil as good ending. Its suicide (and betrayal of your companions), giving all your power to a tyrant and trust him he might not fail once again, lol. I know Malady somehow manages to restore your soul but still, it doesnt sound like a good plan to me.
I think sharing source is the best ending since its the best option to prevent the rise of a new tyrant (unless you are immortal if you become divine). You give all the power but also the responsibility to the people of rivellon. If they fight over that power in the future, thats their problem, you did your best to save them. This ending might feel better if the epilogue afterwards would focus more on you, your decisions and the relationships you built with your companions (things that actually can turn out in a positive way).
The original "hole in the veil" was created by the greedy, suddenly-always-evil-all-along Good Gods taking some source from it for themselves. The hole is described as being static, not increasing, it can't be increased - otherwise the God King would be doing that.
The problem is with the existence of mortals. If the gods are evil and only using mortals for their source, then the mortals MUST, MUST be generating more Source than it cost to create them. Otherwise, there is no reason at all these Evil Gods would have created mortals in the first place, spending some of their much-coveted Source. If the mortals are generating more source, then clearly you don't need to take 100% of the source of the world to patch the static, non-increasing hole.
***
Larian has used the The world would have been better off if you died at the start thing a couple of times. Notably: Beyond Divinity, and the ending of the original release of Divinity 2: Ego Draconis. Even the expansion to D2:ED is at best fixing the mistake you made. Even at best the expansion just redeems the name of the Dragon Knights, except there's only one left. Sure, Lucian comes back, but after DOS 2, Lucian just seems to be a slightly less evil Damian.
I kinda disliked the ending of Original Sin 2 because it changed Lucian from a benevolent guy trying his best, whose biggest flaw seemed to be perhaps a bit too much compassion into a hypocritical, egotistical, manipulative, genocidal monster. This guy is supposed to be the friggin' messiah?? Helping them is portrayed by the game as the good ending, the one closest to Divinity 2, but it really does not have the feel of a good ending, it left a sour taste in my mouth.
Part of the problem is that in Divinity 2: [Ego Draconis/Dragon Knight Saga/Developer's Cut], Lucian is portrayed as a kindly, benevolent person. He outright says that he could not bear to kill Damian because he considered Damian his son and loved him.
Except that suddenly, in DOS 2, Lucian DOES have a blood son - Alexander (which, by the way, completely contradicts lore related to Beyond Divinity).
The Larian writers try to weasel out of that by having Lucian claim with a straight ♥♥♥♥♥♥♥ face that "I cannot kill my son" doesn't count when he's ordering Dallis to kill his son, which is ridiculous.
I don't mind an ending which isn't completely happy, but I really dislike character assassination, which is what happened to Lucian, for those who played Divinity 2.
If you tilt your head sideays and squint, maybe you could justify it, but if you are familiar with the previous games, it'll always come across as "who the heck is this new guy"? But the presence of Alexander undermines and contradicts things which happen before and later and unnecessarily muddles things between Lucian and Damian, the antagonist in the stories farthest along in the chronology.
These games are best played not paying much attention to consistency and the larger story, because Larian has what I would describe as an "improv" approach to writing. By that I mean they have the mindset of improv which is to take a suggestion and go "Yes, and..." add in a new thing. After six games set in the universe, the lore is impossibly tangled.
The problem with that now is
1) the source veil shouldnt be stable
2) the aeteran shouldnt exist
I just wanted to add this since this thread got OT anyways xD